Searched refs:_looking_center (Results 1 – 4 of 4) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/ |
H A D | key_definitions.h | 89 {SDL_SCANCODE_V, _looking_center}, 134 {SDL_SCANCODE_V, _looking_center}, 179 {SDL_SCANCODE_V, _looking_center},
|
H A D | vbl.cpp | 1069 {_double_flag, _look_dont_turn, _looking_center},
|
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | player.h | 220 #define _override_absolute_pitch (_looking_up|_looking_down|_looking_center) 235 _looking_center= 1<<_looking_center_bit, enumerator 258 _looking_vertically= _looking_up|_looking_down|_looking_center
|
H A D | physics.cpp | 649 if (action_flags&_looking_center) variables->flags|= _RECENTERING_BIT; in physics_update()
|