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Searched refs:_looking_center (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/
H A Dkey_definitions.h89 {SDL_SCANCODE_V, _looking_center},
134 {SDL_SCANCODE_V, _looking_center},
179 {SDL_SCANCODE_V, _looking_center},
H A Dvbl.cpp1069 {_double_flag, _look_dont_turn, _looking_center},
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dplayer.h220 #define _override_absolute_pitch (_looking_up|_looking_down|_looking_center)
235 _looking_center= 1<<_looking_center_bit, enumerator
258 _looking_vertically= _looking_up|_looking_down|_looking_center
H A Dphysics.cpp649 if (action_flags&_looking_center) variables->flags|= _RECENTERING_BIT; in physics_update()