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Searched refs:_looking_right (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/
H A Dkey_definitions.h84 {SDL_SCANCODE_S, _looking_right},
129 {SDL_SCANCODE_S, _looking_right},
174 {SDL_SCANCODE_S, _looking_right},
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dplayer.h219 #define _override_absolute_yaw (_turning_left|_turning_right|_looking_left|_looking_right)
230 _looking_right= 1<<_looking_right_bit, enumerator
255 _looking= _looking_left|_looking_right,
H A Dphysics.cpp624 case _looking_right: in physics_update()