Searched refs:_mAnimCnt (Results 1 – 3 of 3) sorted by relevance
100 Sint32 _mAnimCnt; member
470 monster[i]._mAnimCnt = random_(88, monster[i]._mAnimDelay - 1); in InitMonster()586 Monst->_mAnimCnt = 0; in ClrAllMonsters()1272 Monst->_mAnimCnt = 0; in NewMonsterAnim()2069 if (monster[i]._mAnimCnt == 0) { in M_DoWalk()2363 if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2 && monster[i]._mAnimCnt == 0) { in M_DoRSpAttack()4789 Monst->_mAnimCnt++; in ProcessMonsters()4790 if (!(Monst->_mFlags & MFLAG_ALLOW_SPECIAL) && Monst->_mAnimCnt >= Monst->_mAnimDelay) { in ProcessMonsters()4791 Monst->_mAnimCnt = 0; in ProcessMonsters()
558 pMonster->_mAnimCnt = file->nextLE<Sint32>(); in LoadMonster()1522 file->writeLE<Sint32>(pMonster->_mAnimCnt); in SaveMonster()