Home
last modified time | relevance | path

Searched refs:_mAnimCnt (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmonster.h100 Sint32 _mAnimCnt; member
H A Dmonster.cpp470 monster[i]._mAnimCnt = random_(88, monster[i]._mAnimDelay - 1); in InitMonster()
586 Monst->_mAnimCnt = 0; in ClrAllMonsters()
1272 Monst->_mAnimCnt = 0; in NewMonsterAnim()
2069 if (monster[i]._mAnimCnt == 0) { in M_DoWalk()
2363 if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2 && monster[i]._mAnimCnt == 0) { in M_DoRSpAttack()
4789 Monst->_mAnimCnt++; in ProcessMonsters()
4790 if (!(Monst->_mFlags & MFLAG_ALLOW_SPECIAL) && Monst->_mAnimCnt >= Monst->_mAnimDelay) { in ProcessMonsters()
4791 Monst->_mAnimCnt = 0; in ProcessMonsters()
H A Dloadsave.cpp558 pMonster->_mAnimCnt = file->nextLE<Sint32>(); in LoadMonster()
1522 file->writeLE<Sint32>(pMonster->_mAnimCnt); in SaveMonster()