Searched refs:_mAnimFrame (Results 1 – 4 of 4) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | monster.cpp | 521 monster[i]._mAnimFrame = 1; in InitMonster() 588 Monst->_mAnimFrame = 0; in ClrAllMonsters() 1273 Monst->_mAnimFrame = 1; in NewMonsterAnim() 2462 if (Monst->_mAnimFrame == 1) { in M_DoHeal() 2760 oFrame = monster[i]._mAnimFrame; in M_DoDelay() 2762 monster[i]._mAnimFrame = oFrame; in M_DoDelay() 4793 Monst->_mAnimFrame--; in ProcessMonsters() 4798 Monst->_mAnimFrame++; in ProcessMonsters() 4800 Monst->_mAnimFrame = 1; in ProcessMonsters() 5110 monster[i]._mAnimFrame = 1; in SyncMonsterAnim() [all …]
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H A D | scrollrt.cpp | 305 int nCel = monster[m]._mAnimFrame; in DrawMonster() 322 …Cl2DrawLightTbl(out, mx, my, monster[m]._mAnimData, monster[m]._mAnimFrame, monster[m].MType->widt… in DrawMonster() 334 …Cl2DrawLightTbl(out, mx, my, monster[m]._mAnimData, monster[m]._mAnimFrame, monster[m].MType->widt… in DrawMonster() 336 Cl2DrawLight(out, mx, my, monster[m]._mAnimData, monster[m]._mAnimFrame, monster[m].MType->width); in DrawMonster() 665 …Cl2DrawOutline(out, 233, px, py, pMonster->_mAnimData, pMonster->_mAnimFrame, pMonster->MType->wid… in DrawMonsterHelper()
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H A D | monster.h | 104 Sint32 _mAnimFrame; member
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H A D | loadsave.cpp | 560 pMonster->_mAnimFrame = file->nextLE<Sint32>(); in LoadMonster() 1524 file->writeLE<Sint32>(pMonster->_mAnimFrame); in SaveMonster()
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