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Searched refs:_mAnimFrame (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmonster.cpp521 monster[i]._mAnimFrame = 1; in InitMonster()
588 Monst->_mAnimFrame = 0; in ClrAllMonsters()
1273 Monst->_mAnimFrame = 1; in NewMonsterAnim()
2462 if (Monst->_mAnimFrame == 1) { in M_DoHeal()
2760 oFrame = monster[i]._mAnimFrame; in M_DoDelay()
2762 monster[i]._mAnimFrame = oFrame; in M_DoDelay()
4793 Monst->_mAnimFrame--; in ProcessMonsters()
4798 Monst->_mAnimFrame++; in ProcessMonsters()
4800 Monst->_mAnimFrame = 1; in ProcessMonsters()
5110 monster[i]._mAnimFrame = 1; in SyncMonsterAnim()
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H A Dscrollrt.cpp305 int nCel = monster[m]._mAnimFrame; in DrawMonster()
322 …Cl2DrawLightTbl(out, mx, my, monster[m]._mAnimData, monster[m]._mAnimFrame, monster[m].MType->widt… in DrawMonster()
334 …Cl2DrawLightTbl(out, mx, my, monster[m]._mAnimData, monster[m]._mAnimFrame, monster[m].MType->widt… in DrawMonster()
336 Cl2DrawLight(out, mx, my, monster[m]._mAnimData, monster[m]._mAnimFrame, monster[m].MType->width); in DrawMonster()
665 …Cl2DrawOutline(out, 233, px, py, pMonster->_mAnimData, pMonster->_mAnimFrame, pMonster->MType->wid… in DrawMonsterHelper()
H A Dmonster.h104 Sint32 _mAnimFrame; member
H A Dloadsave.cpp560 pMonster->_mAnimFrame = file->nextLE<Sint32>(); in LoadMonster()
1524 file->writeLE<Sint32>(pMonster->_mAnimFrame); in SaveMonster()