Searched refs:_mAnimLen (Results 1 – 3 of 3) sorted by relevance
471 monster[i]._mAnimLen = monst->Anims[MA_STAND].Frames; in InitMonster()587 Monst->_mAnimLen = 0; in ClrAllMonsters()1271 Monst->_mAnimLen = anim->Frames; in NewMonsterAnim()1944 monster[i]._mAnimFrame = monster[i]._mAnimLen; in M_StartFadein()1965 monster[i]._mAnimFrame = monster[i]._mAnimLen; in M_StartFadeout()2026 if (Monst->_mAnimFrame == Monst->_mAnimLen) in M_DoStand()2310 if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { in M_DoAttack()2349 if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { in M_DoRAttack()3469 if (Monst->_mAnimFrame == Monst->_mAnimLen) { in MAI_Fallen()4795 Monst->_mAnimFrame = Monst->_mAnimLen; in ProcessMonsters()[all …]
102 Sint32 _mAnimLen; member
559 pMonster->_mAnimLen = file->nextLE<Sint32>(); in LoadMonster()1523 file->writeLE<Sint32>(pMonster->_mAnimLen); in SaveMonster()