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Searched refs:_mAnimLen (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmonster.cpp471 monster[i]._mAnimLen = monst->Anims[MA_STAND].Frames; in InitMonster()
587 Monst->_mAnimLen = 0; in ClrAllMonsters()
1271 Monst->_mAnimLen = anim->Frames; in NewMonsterAnim()
1944 monster[i]._mAnimFrame = monster[i]._mAnimLen; in M_StartFadein()
1965 monster[i]._mAnimFrame = monster[i]._mAnimLen; in M_StartFadeout()
2026 if (Monst->_mAnimFrame == Monst->_mAnimLen) in M_DoStand()
2310 if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { in M_DoAttack()
2349 if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { in M_DoRAttack()
3469 if (Monst->_mAnimFrame == Monst->_mAnimLen) { in MAI_Fallen()
4795 Monst->_mAnimFrame = Monst->_mAnimLen; in ProcessMonsters()
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H A Dmonster.h102 Sint32 _mAnimLen; member
H A Dloadsave.cpp559 pMonster->_mAnimLen = file->nextLE<Sint32>(); in LoadMonster()
1523 file->writeLE<Sint32>(pMonster->_mAnimLen); in SaveMonster()