/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | map.cpp | 36 _mapHeight = -1; in Map() 77 for (int i = 0; i < _mapHeight; i++) in ~Map() 94 return _mapHeight; in getMapHeight() 121 if ((x < 0) || (y < 0) || (x >= _mapWidth) || (y >= _mapHeight)) in getPass() 133 if ((x < 0) || (y < 0) || (x >= _mapWidth) || (y >= _mapHeight)) in setPass() 152 y = CLIP<int>(y, 0, _mapHeight - 1); in getItem() 161 y = CLIP<int>(y, 0, _mapHeight - 1); in setItem() 178 if ((x1 < 0) || (x1 > _mapWidth) || (y1 < 0) || (y1 > _mapHeight)) in getDirection() 353 (_wayPoints[i].y < 0) || (_wayPoints[i].y >= _mapHeight)) in findNearestWayPoint()
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H A D | map_v2.cpp | 63 for (int i = 0; i < _mapWidth * _mapHeight; i++) in loadMapObjects() 67 for (int i = 0; i < _mapWidth * _mapHeight; i++) in loadMapObjects() 71 for (int i = 0; i < _mapWidth * _mapHeight; i++) in loadMapObjects() 85 _mapHeight = READ_VARO_UINT8(var + 3); in loadMapObjects() 133 _mapHeight = _screenHeight / _tilesHeight; in loadMapObjects() 136 mapData.skip(_mapWidth * _mapHeight); in loadMapObjects()
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H A D | map_v1.cpp | 46 _mapHeight = 28; in init() 48 _passMap = new int8[_mapHeight * _mapWidth]; in init() 49 memset(_passMap, 0, _mapHeight * _mapWidth * sizeof(int8)); in init() 51 _itemsMap = new int16*[_mapHeight]; in init() 52 for (int i = 0; i < _mapHeight; i++) { in init() 88 mapData.read(_passMap, _mapHeight * _mapWidth); in loadMapObjects() 90 for (int y = 0; y < _mapHeight; y++) in loadMapObjects()
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H A D | map.h | 135 int16 _mapHeight; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | map.cpp | 36 _mapHeight = -1; in Map() 77 for (int i = 0; i < _mapHeight; i++) in ~Map() 94 return _mapHeight; in getMapHeight() 121 if ((x < 0) || (y < 0) || (x >= _mapWidth) || (y >= _mapHeight)) in getPass() 133 if ((x < 0) || (y < 0) || (x >= _mapWidth) || (y >= _mapHeight)) in setPass() 152 y = CLIP<int>(y, 0, _mapHeight - 1); in getItem() 161 y = CLIP<int>(y, 0, _mapHeight - 1); in setItem() 178 if ((x1 < 0) || (x1 > _mapWidth) || (y1 < 0) || (y1 > _mapHeight)) in getDirection() 353 (_wayPoints[i].y < 0) || (_wayPoints[i].y >= _mapHeight)) in findNearestWayPoint()
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H A D | map_v2.cpp | 63 for (int i = 0; i < _mapWidth * _mapHeight; i++) in loadMapObjects() 67 for (int i = 0; i < _mapWidth * _mapHeight; i++) in loadMapObjects() 71 for (int i = 0; i < _mapWidth * _mapHeight; i++) in loadMapObjects() 85 _mapHeight = READ_VARO_UINT8(var + 3); in loadMapObjects() 133 _mapHeight = _screenHeight / _tilesHeight; in loadMapObjects() 136 mapData.skip(_mapWidth * _mapHeight); in loadMapObjects()
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H A D | map_v1.cpp | 46 _mapHeight = 28; in init() 48 _passMap = new int8[_mapHeight * _mapWidth]; in init() 49 memset(_passMap, 0, _mapHeight * _mapWidth * sizeof(int8)); in init() 51 _itemsMap = new int16*[_mapHeight]; in init() 52 for (int i = 0; i < _mapHeight; i++) { in init() 88 mapData.read(_passMap, _mapHeight * _mapWidth); in loadMapObjects() 90 for (int y = 0; y < _mapHeight; y++) in loadMapObjects()
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H A D | map.h | 135 int16 _mapHeight; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | walking.h | 38 _mapWidth(0), _mapHeight(0), _byteWidth(0), _data(NULL) { } in WalkingMap() 59 int _mapWidth, _mapHeight; variable
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H A D | walking.cpp | 41 _mapHeight = mapReader.readUint16LE(); in load() 64 for (int j = 0; j < _mapHeight; ++j) { in newOverlayFromMap() 171 int8 *cameFrom = new int8[_mapWidth * _mapHeight]; in findShortestPath() 176 memset(cameFrom, -1, _mapWidth * _mapHeight); // -1 = not found yet in findShortestPath() 196 if (x < 0 || x >= _mapWidth || y < 0 || y >= _mapHeight) { in findShortestPath()
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | walking.h | 38 _mapWidth(0), _mapHeight(0), _byteWidth(0), _data(NULL) { } in WalkingMap() 59 int _mapWidth, _mapHeight; variable
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H A D | walking.cpp | 41 _mapHeight = mapReader.readUint16LE(); in load() 64 for (int j = 0; j < _mapHeight; ++j) { in newOverlayFromMap() 171 int8 *cameFrom = new int8[_mapWidth * _mapHeight]; in findShortestPath() 176 memset(cameFrom, -1, _mapWidth * _mapHeight); // -1 = not found yet in findShortestPath() 196 if (x < 0 || x >= _mapWidth || y < 0 || y >= _mapHeight) { in findShortestPath()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/resources/ |
H A D | backgroundresource.h | 79 int16 _mapWidth, _mapHeight; variable 101 int16 _mapWidth, _mapHeight; variable
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H A D | backgroundresource.cpp | 84 _mapHeight = READ_LE_UINT16(_map + 2); in load() 88 _width, _height, mapOffs, valuesOffs, _mapWidth, _mapHeight); in load() 129 _mapHeight = READ_LE_UINT16(_map + 2); in load()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/resources/ |
H A D | backgroundresource.h | 79 int16 _mapWidth, _mapHeight; variable 101 int16 _mapWidth, _mapHeight; variable
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H A D | backgroundresource.cpp | 84 _mapHeight = READ_LE_UINT16(_map + 2); in load() 88 _width, _height, mapOffs, valuesOffs, _mapWidth, _mapHeight); in load() 129 _mapHeight = READ_LE_UINT16(_map + 2); in load()
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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | background.h | 147 int16 _mapWidth, _mapHeight; variable
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H A D | background.cpp | 38 _mapHeight = tileMap.h; in load()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes2.h | 710 int _mapWidth, _mapHeight;
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H A D | ringworld2_scenes2.cpp | 4723 _mapWidth = _mapHeight = 0; in Map() 4735 _mapHeight = READ_LE_UINT16(data + 2); in load() 4755 if (yBottom > _mapHeight) { in setPosition() 4756 p.y = _mapHeight - _bounds.height(); in setPosition() 4776 int yHalfCount = _mapHeight / 100; in redraw()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes2.h | 710 int _mapWidth, _mapHeight;
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H A D | ringworld2_scenes2.cpp | 4723 _mapWidth = _mapHeight = 0; in Map() 4735 _mapHeight = READ_LE_UINT16(data + 2); in load() 4755 if (yBottom > _mapHeight) { in setPosition() 4756 p.y = _mapHeight - _bounds.height(); in setPosition() 4776 int yHalfCount = _mapHeight / 100; in redraw()
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/dports/games/warzone2100/warzone2100/src/ |
H A D | display3d.cpp | 3485 static int calculateCameraHeight(int _mapHeight) in calculateCameraHeight() argument 3487 …return static_cast<int>(std::ceil(static_cast<float>(_mapHeight) / static_cast<float>(HEIGHT_TRACK… in calculateCameraHeight()
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