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Searched refs:_messageQueueId (Results 1 – 25 of 30) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dstatics.cpp97 _messageQueueId = 0; in StaticANIObject()
130 _messageQueueId = 0; in StaticANIObject()
221 _messageQueueId = 0; in clearFlags()
247 _messageQueueId = 0; in deleteFromGlobalMessageQueue()
258 _messageQueueId = 0; in queueMessageQueue()
271 _messageQueueId = 0; in queueMessageQueue()
317 _messageQueueId = qId; in trySetMessageQueue()
357 if (_messageQueueId) { in isIdle()
734 _messageQueueId = 0; in update()
954 _messageQueueId = 0; in stopAnim_maybe()
[all …]
H A Dinteraction.h94 int32 _messageQueueId; member
H A Dinteraction.cpp135 ani->_messageQueueId = 0; in handleInteraction()
306 ani->_messageQueueId = 0; in handleInteraction()
545 _messageQueueId = file.readUint32LE(); in load()
H A Dscene.cpp534 if (_messageQueueId && !_x && !_y) { in updateScrolling()
535 MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId); in updateScrolling()
540 _messageQueueId = 0; in updateScrolling()
H A Dstatics.h190 int _messageQueueId; variable
H A Dgfx.h204 int16 _messageQueueId; variable
H A Dgfx.cpp40 _messageQueueId = 0; in Background()
321 info.type = (ani->_messageQueueId << 16) | 1; in getPicAniInfo()
372 ani->_messageQueueId = (picAniInfo.type >> 16) & 0xffff; in setPicAniInfo()
H A Dbehavior.cpp102 if (beh._subIndex >= 0 && !(beh._flags & 1) && beh._ani->_messageQueueId <= 0) { in updateBehaviors()
H A Dgameloader.cpp219 …->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]._messageQueueId); in gotoScene()
H A Dmessagehandlers.cpp716 g_fp->_currentScene->_messageQueueId = cmd->_parId; in global_messageHandler4()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dstatics.cpp97 _messageQueueId = 0; in StaticANIObject()
130 _messageQueueId = 0; in StaticANIObject()
221 _messageQueueId = 0; in clearFlags()
247 _messageQueueId = 0; in deleteFromGlobalMessageQueue()
258 _messageQueueId = 0; in queueMessageQueue()
271 _messageQueueId = 0; in queueMessageQueue()
317 _messageQueueId = qId; in trySetMessageQueue()
357 if (_messageQueueId) { in isIdle()
734 _messageQueueId = 0; in update()
954 _messageQueueId = 0; in stopAnim_maybe()
[all …]
H A Dinteraction.h94 int32 _messageQueueId; member
H A Dinteraction.cpp135 ani->_messageQueueId = 0; in handleInteraction()
306 ani->_messageQueueId = 0; in handleInteraction()
545 _messageQueueId = file.readUint32LE(); in load()
H A Dscene.cpp535 if (_messageQueueId && !_x && !_y) { in updateScrolling()
536 MessageQueue *mq = g_nmi->_globalMessageQueueList->getMessageQueueById(_messageQueueId); in updateScrolling()
541 _messageQueueId = 0; in updateScrolling()
H A Dgfx.h201 int16 _messageQueueId; variable
H A Dstatics.h190 int _messageQueueId; variable
H A Dgfx.cpp40 _messageQueueId = 0; in Background()
322 info.type = (ani->_messageQueueId << 16) | 1; in getPicAniInfo()
373 ani->_messageQueueId = (picAniInfo.type >> 16) & 0xffff; in setPicAniInfo()
H A Dbehavior.cpp102 if (beh._subIndex >= 0 && !(beh._flags & 1) && beh._ani->_messageQueueId <= 0) { in updateBehaviors()
H A Dgameloader.cpp220 …->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]._messageQueueId); in gotoScene()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene25.cpp165 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_enterTruba()
200 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_toLadder()
279 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_rowShovel()
313 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_rowHand()
367 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_tryRow()
H A Dscene14.cpp333 if (g_nmi->_currentScene->_messageQueueId) { in sceneHandler14_winArcade()
334 …e *mq = g_nmi->_globalMessageQueueList->getMessageQueueById(g_nmi->_currentScene->_messageQueueId); in sceneHandler14_winArcade()
338 g_nmi->_currentScene->_messageQueueId = 0; in sceneHandler14_winArcade()
H A Dscene09.cpp194 g_vars->scene09_spitter->_messageQueueId = 0; in sceneHandler09_spitterClick()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene25.cpp165 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_enterTruba()
200 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_toLadder()
279 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_rowShovel()
313 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_rowHand()
367 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_tryRow()
H A Dscene14.cpp333 if (g_fp->_currentScene->_messageQueueId) { in sceneHandler14_winArcade()
334 …eue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(g_fp->_currentScene->_messageQueueId); in sceneHandler14_winArcade()
338 g_fp->_currentScene->_messageQueueId = 0; in sceneHandler14_winArcade()
H A Dscene09.cpp194 g_vars->scene09_spitter->_messageQueueId = 0; in sceneHandler09_spitterClick()

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