/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | statics.cpp | 97 _messageQueueId = 0; in StaticANIObject() 130 _messageQueueId = 0; in StaticANIObject() 221 _messageQueueId = 0; in clearFlags() 247 _messageQueueId = 0; in deleteFromGlobalMessageQueue() 258 _messageQueueId = 0; in queueMessageQueue() 271 _messageQueueId = 0; in queueMessageQueue() 317 _messageQueueId = qId; in trySetMessageQueue() 357 if (_messageQueueId) { in isIdle() 734 _messageQueueId = 0; in update() 954 _messageQueueId = 0; in stopAnim_maybe() [all …]
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H A D | interaction.h | 94 int32 _messageQueueId; member
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H A D | interaction.cpp | 135 ani->_messageQueueId = 0; in handleInteraction() 306 ani->_messageQueueId = 0; in handleInteraction() 545 _messageQueueId = file.readUint32LE(); in load()
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H A D | scene.cpp | 534 if (_messageQueueId && !_x && !_y) { in updateScrolling() 535 MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(_messageQueueId); in updateScrolling() 540 _messageQueueId = 0; in updateScrolling()
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H A D | statics.h | 190 int _messageQueueId; variable
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H A D | gfx.h | 204 int16 _messageQueueId; variable
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H A D | gfx.cpp | 40 _messageQueueId = 0; in Background() 321 info.type = (ani->_messageQueueId << 16) | 1; in getPicAniInfo() 372 ani->_messageQueueId = (picAniInfo.type >> 16) & 0xffff; in setPicAniInfo()
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H A D | behavior.cpp | 102 if (beh._subIndex >= 0 && !(beh._flags & 1) && beh._ani->_messageQueueId <= 0) { in updateBehaviors()
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H A D | gameloader.cpp | 219 …->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]._messageQueueId); in gotoScene()
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H A D | messagehandlers.cpp | 716 g_fp->_currentScene->_messageQueueId = cmd->_parId; in global_messageHandler4()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | statics.cpp | 97 _messageQueueId = 0; in StaticANIObject() 130 _messageQueueId = 0; in StaticANIObject() 221 _messageQueueId = 0; in clearFlags() 247 _messageQueueId = 0; in deleteFromGlobalMessageQueue() 258 _messageQueueId = 0; in queueMessageQueue() 271 _messageQueueId = 0; in queueMessageQueue() 317 _messageQueueId = qId; in trySetMessageQueue() 357 if (_messageQueueId) { in isIdle() 734 _messageQueueId = 0; in update() 954 _messageQueueId = 0; in stopAnim_maybe() [all …]
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H A D | interaction.h | 94 int32 _messageQueueId; member
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H A D | interaction.cpp | 135 ani->_messageQueueId = 0; in handleInteraction() 306 ani->_messageQueueId = 0; in handleInteraction() 545 _messageQueueId = file.readUint32LE(); in load()
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H A D | scene.cpp | 535 if (_messageQueueId && !_x && !_y) { in updateScrolling() 536 MessageQueue *mq = g_nmi->_globalMessageQueueList->getMessageQueueById(_messageQueueId); in updateScrolling() 541 _messageQueueId = 0; in updateScrolling()
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H A D | gfx.h | 201 int16 _messageQueueId; variable
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H A D | statics.h | 190 int _messageQueueId; variable
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H A D | gfx.cpp | 40 _messageQueueId = 0; in Background() 322 info.type = (ani->_messageQueueId << 16) | 1; in getPicAniInfo() 373 ani->_messageQueueId = (picAniInfo.type >> 16) & 0xffff; in setPicAniInfo()
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H A D | behavior.cpp | 102 if (beh._subIndex >= 0 && !(beh._flags & 1) && beh._ani->_messageQueueId <= 0) { in updateBehaviors()
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H A D | gameloader.cpp | 220 …->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]._messageQueueId); in gotoScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene25.cpp | 165 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_enterTruba() 200 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_toLadder() 279 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_rowShovel() 313 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_rowHand() 367 g_nmi->_aniMan->_messageQueueId = 0; in sceneHandler25_tryRow()
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H A D | scene14.cpp | 333 if (g_nmi->_currentScene->_messageQueueId) { in sceneHandler14_winArcade() 334 …e *mq = g_nmi->_globalMessageQueueList->getMessageQueueById(g_nmi->_currentScene->_messageQueueId); in sceneHandler14_winArcade() 338 g_nmi->_currentScene->_messageQueueId = 0; in sceneHandler14_winArcade()
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H A D | scene09.cpp | 194 g_vars->scene09_spitter->_messageQueueId = 0; in sceneHandler09_spitterClick()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene25.cpp | 165 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_enterTruba() 200 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_toLadder() 279 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_rowShovel() 313 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_rowHand() 367 g_fp->_aniMan->_messageQueueId = 0; in sceneHandler25_tryRow()
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H A D | scene14.cpp | 333 if (g_fp->_currentScene->_messageQueueId) { in sceneHandler14_winArcade() 334 …eue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(g_fp->_currentScene->_messageQueueId); in sceneHandler14_winArcade() 338 g_fp->_currentScene->_messageQueueId = 0; in sceneHandler14_winArcade()
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H A D | scene09.cpp | 194 g_vars->scene09_spitter->_messageQueueId = 0; in sceneHandler09_spitterClick()
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