Searched refs:_miAnimLen (Results 1 – 3 of 3) sorted by relevance
1816 missile[mi]._mirange = missile[mi]._miAnimLen - 1;2417 missile[mi]._mirange = missile[mi]._miAnimLen;2436 missile[mi]._mirange = missile[mi]._miAnimLen - 1;2662 missile[mi]._mirange = missile[mi]._miAnimLen;2683 missile[mi]._miAnimLen = anim->Frames;2711 missile[mi]._miAnimLen = anim->Frames;2903 missile[mi]._mirange = missile[mi]._miAnimLen;2915 missile[mi]._mirange = missile[mi]._miAnimLen;3565 missile[i]._mirange = missile[i]._miAnimLen - 1;3760 missile[i]._mirange = missile[i]._miAnimLen;[all …]
64 Sint32 _miAnimLen; // Number of frames in current animation member
648 pMissile->_miAnimLen = file->nextLE<Sint32>(); in LoadMissile()1605 file->writeLE<Sint32>(pMissile->_miAnimLen); in SaveMissile()