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Searched refs:_miAnimLen (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmissiles.cpp1816 missile[mi]._mirange = missile[mi]._miAnimLen - 1;
2417 missile[mi]._mirange = missile[mi]._miAnimLen;
2436 missile[mi]._mirange = missile[mi]._miAnimLen - 1;
2662 missile[mi]._mirange = missile[mi]._miAnimLen;
2683 missile[mi]._miAnimLen = anim->Frames;
2711 missile[mi]._miAnimLen = anim->Frames;
2903 missile[mi]._mirange = missile[mi]._miAnimLen;
2915 missile[mi]._mirange = missile[mi]._miAnimLen;
3565 missile[i]._mirange = missile[i]._miAnimLen - 1;
3760 missile[i]._mirange = missile[i]._miAnimLen;
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H A Dmissiles.h64 Sint32 _miAnimLen; // Number of frames in current animation member
H A Dloadsave.cpp648 pMissile->_miAnimLen = file->nextLE<Sint32>(); in LoadMissile()
1605 file->writeLE<Sint32>(pMissile->_miAnimLen); in SaveMissile()