Searched refs:_miAnimType (Results 1 – 3 of 3) sorted by relevance
1163 missile[i]._miAnimType == MFILE_FIREWAL || missile[i]._miAnimType == MFILE_LGHNING,1208 missile[mi]._miAnimType = animtype;1222 SetMissAnim(mi, missile[mi]._miAnimType);3404 if (missile[mi]._miAnimType == MFILE_NONE || misfiledata[missile[mi]._miAnimType].mAnimFAmt < 8)3505 if (missile[i]._miAnimType == MFILE_MINILTNG || missile[i]._miAnimType == MFILE_MAGBLOS) {3810 if (missile[i]._miAnimType == MFILE_BIGEXP) {4020 if (missile[i]._miAnimType == MFILE_BIGEXP) {4983 if (missile[i]._miAnimType == MFILE_SHATTER1)5362 if (missile[i]._miAnimType != MFILE_LGHNING) {5398 if (missile[i]._miAnimType != MFILE_HOLYEXPL) {[all …]
60 Uint8 _miAnimType; member
643 pMissile->_miAnimType = file->nextLE<Uint8>(); in LoadMissile()1600 file->writeLE<Uint8>(pMissile->_miAnimType); in SaveMissile()