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Searched refs:_miDrawFlag (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmissiles.h70 bool _miDrawFlag; member
H A Dscrollrt.cpp227 if (m->_miPreFlag != pre || !m->_miDrawFlag) in DrawMissilePrivate()
H A Dloadsave.cpp654 pMissile->_miDrawFlag = file->nextBool32(); in LoadMissile()
1611 file->writeLE<Uint32>(pMissile->_miDrawFlag); in SaveMissile()
H A Dmissiles.cpp3400 missile[mi]._miDrawFlag = missiledata[mitype].mDraw;
4967 missile[i]._miDrawFlag = TRUE;