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Searched refs:_miPreFlag (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmissiles.h72 bool _miPreFlag; member
H A Dscrollrt.cpp227 if (m->_miPreFlag != pre || !m->_miDrawFlag) in DrawMissilePrivate()
H A Dloadsave.cpp656 pMissile->_miPreFlag = file->nextBool32(); in LoadMissile()
1613 file->writeLE<Uint32>(pMissile->_miPreFlag); in SaveMissile()
H A Dmissiles.cpp449 if (missile[i]._miPreFlag) in PutMissile()
2547 missile[mi]._miPreFlag = TRUE;
2797 missile[mi]._miPreFlag = TRUE;
3420 missile[mi]._miPreFlag = FALSE;
4854 missile[i]._miPreFlag = TRUE;