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/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/
H A Dminotaur.cpp155 _minotaurY = 2; in MinotaurHandler()
368 getTileBase(_minotaurX, _minotaurY) - Common::Point(/*114, 117*/30+82, 33*2+52)); in renderLabyrinth()
380 if (_minotaurY >= 5) { in getMinotaurZ()
384 if (_minotaurY < 0) { in getMinotaurZ()
388 return 5000 + 150 * (_minotaurX + _minotaurY) + 60; in getMinotaurZ()
556 int _minotaurY; member in Hadesch::MinotaurHandler