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Searched refs:_movingLeft (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dinput.cpp253 _movingLeft = false; in checkInputs()
262 _movingLeft = true; in checkInputs()
269 _movingLeft = false; in checkInputs()
373 if (ramp == 2 && _movingLeft) in handleWalking()
380 if (ramp == 3 && _movingLeft) in handleWalking()
402 if (_movingLeft) in handleWalking()
418 if (!_movingLeft && _clipSurround[2][0] == 0) { in handleWalking()
434 if (_movingLeft == 0 && _clipSurround[2][2] == 0) { in handleWalking()
439 if (_movingLeft && _clipSurround[0][1] == 0) { in handleWalking()
442 } else if (_movingLeft && _clipSurround[0][1] > 0) { in handleWalking()
H A Dgriffon.h509 bool _movingUp, _movingDown, _movingLeft, _movingRight; variable
H A Dcombat.cpp401 _movingLeft = false; in attack()