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Searched refs:_movingRight (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dinput.cpp254 _movingRight = false; in checkInputs()
264 _movingRight = true; in checkInputs()
270 _movingRight = false; in checkInputs()
375 if (ramp == 2 && _movingRight) in handleWalking()
378 if (ramp == 3 && _movingRight) in handleWalking()
404 if (_movingRight) in handleWalking()
412 if (!_movingRight && _clipSurround[0][0] == 0) { in handleWalking()
428 if (_movingRight == 0 && _clipSurround[0][2] == 0) { in handleWalking()
455 if (_movingRight && _clipSurround[2][1] == 0) { in handleWalking()
458 } else if (_movingRight && _clipSurround[2][1] > 0) { in handleWalking()
H A Dgriffon.h509 bool _movingUp, _movingDown, _movingLeft, _movingRight; variable
H A Dcombat.cpp402 _movingRight = false; in attack()