Searched refs:_movingRight (Results 1 – 3 of 3) sorted by relevance
254 _movingRight = false; in checkInputs()264 _movingRight = true; in checkInputs()270 _movingRight = false; in checkInputs()375 if (ramp == 2 && _movingRight) in handleWalking()378 if (ramp == 3 && _movingRight) in handleWalking()404 if (_movingRight) in handleWalking()412 if (!_movingRight && _clipSurround[0][0] == 0) { in handleWalking()428 if (_movingRight == 0 && _clipSurround[0][2] == 0) { in handleWalking()455 if (_movingRight && _clipSurround[2][1] == 0) { in handleWalking()458 } else if (_movingRight && _clipSurround[2][1] > 0) { in handleWalking()
509 bool _movingUp, _movingDown, _movingLeft, _movingRight; variable
402 _movingRight = false; in attack()