Searched refs:_movingUp (Results 1 – 3 of 3) sorted by relevance
251 _movingUp = false; in checkInputs()258 _movingUp = true; in checkInputs()267 _movingUp = false; in checkInputs()368 if (ramp == 1 && _movingUp) in handleWalking()374 _movingUp = true; in handleWalking()379 _movingUp = true; in handleWalking()398 if (_movingUp) in handleWalking()407 if (_movingUp && _clipSurround[1][0] == 0) { in handleWalking()410 } else if (_movingUp && _clipSurround[1][0] > 0) { in handleWalking()450 if (!_movingUp && _clipSurround[0][2] == 0) { in handleWalking()[all …]
509 bool _movingUp, _movingDown, _movingLeft, _movingRight; variable
399 _movingUp = false; in attack()