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Searched refs:_movingUp (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dinput.cpp251 _movingUp = false; in checkInputs()
258 _movingUp = true; in checkInputs()
267 _movingUp = false; in checkInputs()
368 if (ramp == 1 && _movingUp) in handleWalking()
374 _movingUp = true; in handleWalking()
379 _movingUp = true; in handleWalking()
398 if (_movingUp) in handleWalking()
407 if (_movingUp && _clipSurround[1][0] == 0) { in handleWalking()
410 } else if (_movingUp && _clipSurround[1][0] > 0) { in handleWalking()
450 if (!_movingUp && _clipSurround[0][2] == 0) { in handleWalking()
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H A Dgriffon.h509 bool _movingUp, _movingDown, _movingLeft, _movingRight; variable
H A Dcombat.cpp399 _movingUp = false; in attack()