Home
last modified time | relevance | path

Searched refs:_msquelch (Results 1 – 8 of 8) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dsync.cpp25 if (monster[m]._msquelch == 0) { in sync_one_monster()
42 sgwLRU[ndx] = monster[ndx]._msquelch == 0 ? 0xFFFF : 0xFFFE; in sync_monster_pos()
235 monster[ndx]._msquelch = UCHAR_MAX; in sync_monster()
246 monster[ndx]._msquelch = UCHAR_MAX; in sync_monster()
H A Dmonster.cpp500 monster[i]._msquelch = 0; in InitMonster()
2841 if (monster[i]._msquelch > monster[leader]._msquelch) { in GroupUnity()
2844 monster[leader]._msquelch = monster[i]._msquelch - 1; in GroupUnity()
2857 if (monster[i]._msquelch > monster[m]._msquelch) { in GroupUnity()
2860 monster[m]._msquelch = monster[i]._msquelch - 1; in GroupUnity()
3064 if (Monst->_msquelch == 0) in MAI_Path()
4215 if (Monst->_msquelch < 255) { in MAI_HorkDemon()
4373 Monst->_msquelch = UCHAR_MAX; in MAI_Garbud()
4411 Monst->_msquelch = UCHAR_MAX; in MAI_Zhar()
4619 Monst->_msquelch = UCHAR_MAX; in MAI_Warlord()
[all …]
H A Ddebug.cpp190 sprintf(dstr, "Active List = %i, Squelch = %i", bActive, monster[m]._msquelch); in PrintDebugMonster()
H A Dmonster.h122 Uint8 _msquelch; member
H A Dmsg.cpp500 pD->_mactive = monster[ma]._msquelch; in delta_leave_sync()
725 monster[i]._msquelch = sgLevels[currlevel].monster[i]._mactive; in DeltaLoadLevel()
H A Dloadsave.cpp578 pMonster->_msquelch = file->nextLE<Uint8>(); in LoadMonster()
1542 file->writeLE<Uint8>(pMonster->_msquelch); in SaveMonster()
H A Dmissiles.cpp727 if (monster[m]._msquelch == 0) {
728 monster[m]._msquelch = UCHAR_MAX;
H A Dobjects.cpp4151 && monster[MAX_PLRS]._msquelch == UCHAR_MAX in OperateBookCase()