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Searched refs:_multipurpose_class (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dweapon_definitions.h55 _multipurpose_class /* two weapons in one (assault rifle, grenade launcher), two different enumerator
526 _i_assault_rifle, NONE, _multipurpose_class, _weapon_is_automatic,
795 …_i_alien_shotgun, NONE, _multipurpose_class, _weapon_is_automatic | _weapon_disappears_after_use |…
H A Dweapons.cpp509 case _multipurpose_class: in process_new_item_for_reloading()
994 case _multipurpose_class: in get_player_weapon_ammo_count()
2229 case _multipurpose_class: in check_reload()
2407 case _multipurpose_class: in handle_trigger_down()
2580 case _multipurpose_class: in player_weapon_has_ammo()
3005 case _multipurpose_class: in get_active_trigger_count_and_states()
3437 case _multipurpose_class: in get_weapon_data_type_for_count()
3807 case _multipurpose_class: in change_to_desired_weapon()