Searched refs:_negative (Results 1 – 25 of 134) sorted by relevance
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100 , _negative (false) in Duration()108 _negative = other._negative; in Duration()117 _negative = true; in Duration()122 _negative = false; in Duration()129 , _negative (false) in Duration()137 _negative = false; in Duration()170 _negative = other._negative; in operator =()215 _negative = left < 0; in operator -=()229 _negative = left < 0; in operator +=()392 return _negative; in negative()[all …]
284 if (_negative) { \290 _negative ^= 1; \296 if (_negative) \303 if (_negative) { \314 if (_negative) \390 int _negative; \394 if (_negative) { \400 if (_negative) \409 int _negative; \413 _negative = ((d) < 0); \[all …]
250 if (_negative) { \256 _negative ^= 1; \262 if (_negative) \269 if (_negative) { \280 if (_negative) \356 int _negative; \360 if (_negative) { \366 if (_negative) \375 int _negative; \379 _negative = ((d) < 0); \[all …]
286 juint _negative = (int32)(a).hi < 0; \287 if (_negative) { \293 _negative ^= 1; \299 if (_negative) \305 juint _negative = (int32)(a).hi < 0; \306 if (_negative) { \317 if (_negative) \396 int32 _negative; \399 _negative = (l).hi >> 31; \400 if (_negative) { \[all …]
378 juint _negative = (int32)(a).hi < 0; \379 if (_negative) { \385 _negative ^= 1; \391 if (_negative) \397 juint _negative = (int32)(a).hi < 0; \398 if (_negative) { \409 if (_negative) \488 int32 _negative; \491 _negative = (l).hi >> 31; \492 if (_negative) { \[all …]
383 juint _negative = (int32)(a).hi < 0; \384 if (_negative) { \390 _negative ^= 1; \396 if (_negative) \402 juint _negative = (int32)(a).hi < 0; \403 if (_negative) { \414 if (_negative) \493 int32 _negative; \496 _negative = (l).hi >> 31; \497 if (_negative) { \[all …]
72 _negative(negative) {} in IfItemCommand()76 if (_negative) { in execute()84 return Common::String::format("IFITEM %s%s", _negative ? "NOT " : "", _item.c_str()); in debugString()
84 _negative(negative) {} in IfCommand()98 if (_negative) { in execute()106 …return Common::String::format("IF scene%d.object%d.WX %s %d", _sceneId, _objectId, _negative ? "!=… in debugString()
68 def repeating(symbols, _negative, value): argument96 def alphabetic(symbols, _negative, value): argument110 def symbolic(symbols, _negative, value): argument119 def non_repeating(symbols, _negative, value): argument
23 self._negative = negative27 return self._negative