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Searched refs:_nextCursorFlashTick (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dcontrols32.cpp45 _nextCursorFlashTick(0), in GfxControls32()
344 _nextCursorFlashTick = g_sci->getTickCount() + 30; in drawCursor()
353 _nextCursorFlashTick = g_sci->getTickCount() + 30; in eraseCursor()
357 if (g_sci->getTickCount() > _nextCursorFlashTick) { in flashCursor()
361 _nextCursorFlashTick = g_sci->getTickCount() + 30; in flashCursor()
H A Dcontrols32.h415 uint32 _nextCursorFlashTick; variable
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dcontrols32.cpp45 _nextCursorFlashTick(0), in GfxControls32()
451 _nextCursorFlashTick = g_sci->getTickCount() + 30; in drawCursor()
460 _nextCursorFlashTick = g_sci->getTickCount() + 30; in eraseCursor()
464 if (g_sci->getTickCount() > _nextCursorFlashTick) { in flashCursor()
468 _nextCursorFlashTick = g_sci->getTickCount() + 30; in flashCursor()
H A Dcontrols32.h416 uint32 _nextCursorFlashTick; variable