Searched refs:_nextSeqToPlay (Results 1 – 6 of 6) sorted by relevance
109 _nextSeqToPlay = num; in setDigMusicSequence()113 _nextSeqToPlay = 0; in setDigMusicSequence()117 if (_nextSeqToPlay != 0) { in setDigMusicSequence()118 … playDigMusic(_digSeqMusicTable[_nextSeqToPlay].name, &_digSeqMusicTable[_nextSeqToPlay], 0, true); in setDigMusicSequence()120 num = _nextSeqToPlay; in setDigMusicSequence()121 _nextSeqToPlay = 0; in setDigMusicSequence()256 _nextSeqToPlay = num; in setComiMusicSequence()260 _nextSeqToPlay = 0; in setComiMusicSequence()263 if (_nextSeqToPlay != 0) { in setComiMusicSequence()265 num = _nextSeqToPlay; in setComiMusicSequence()[all …]
85 int32 _nextSeqToPlay; // id of sequence type of music needed played variable
99 _nextSeqToPlay = 0; in resetState()143 s.syncAsSint32LE(_nextSeqToPlay, VER(31)); in saveLoadEarly()
109 _nextSeqToPlay = num; in setDigMusicSequence()113 _nextSeqToPlay = 0; in setDigMusicSequence()117 if (_nextSeqToPlay != 0) { in setDigMusicSequence()118 … playDigMusic(_digSeqMusicTable[_nextSeqToPlay].name, &_digSeqMusicTable[_nextSeqToPlay], 0, true); in setDigMusicSequence()120 num = _nextSeqToPlay; in setDigMusicSequence()121 _nextSeqToPlay = 0; in setDigMusicSequence()257 _nextSeqToPlay = num; in setComiMusicSequence()261 _nextSeqToPlay = 0; in setComiMusicSequence()264 if (_nextSeqToPlay != 0) { in setComiMusicSequence()266 num = _nextSeqToPlay; in setComiMusicSequence()[all …]
104 _nextSeqToPlay = 0; in resetState()149 s.syncAsSint32LE(_nextSeqToPlay, VER(31)); in saveLoadEarly()