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Searched refs:_nextSeqToPlay (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse_music.cpp109 _nextSeqToPlay = num; in setDigMusicSequence()
113 _nextSeqToPlay = 0; in setDigMusicSequence()
117 if (_nextSeqToPlay != 0) { in setDigMusicSequence()
118 … playDigMusic(_digSeqMusicTable[_nextSeqToPlay].name, &_digSeqMusicTable[_nextSeqToPlay], 0, true); in setDigMusicSequence()
120 num = _nextSeqToPlay; in setDigMusicSequence()
121 _nextSeqToPlay = 0; in setDigMusicSequence()
256 _nextSeqToPlay = num; in setComiMusicSequence()
260 _nextSeqToPlay = 0; in setComiMusicSequence()
263 if (_nextSeqToPlay != 0) { in setComiMusicSequence()
265 num = _nextSeqToPlay; in setComiMusicSequence()
[all …]
H A Ddimuse.h85 int32 _nextSeqToPlay; // id of sequence type of music needed played variable
H A Ddimuse.cpp99 _nextSeqToPlay = 0; in resetState()
143 s.syncAsSint32LE(_nextSeqToPlay, VER(31)); in saveLoadEarly()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse_music.cpp109 _nextSeqToPlay = num; in setDigMusicSequence()
113 _nextSeqToPlay = 0; in setDigMusicSequence()
117 if (_nextSeqToPlay != 0) { in setDigMusicSequence()
118 … playDigMusic(_digSeqMusicTable[_nextSeqToPlay].name, &_digSeqMusicTable[_nextSeqToPlay], 0, true); in setDigMusicSequence()
120 num = _nextSeqToPlay; in setDigMusicSequence()
121 _nextSeqToPlay = 0; in setDigMusicSequence()
257 _nextSeqToPlay = num; in setComiMusicSequence()
261 _nextSeqToPlay = 0; in setComiMusicSequence()
264 if (_nextSeqToPlay != 0) { in setComiMusicSequence()
266 num = _nextSeqToPlay; in setComiMusicSequence()
[all …]
H A Ddimuse.h85 int32 _nextSeqToPlay; // id of sequence type of music needed played variable
H A Ddimuse.cpp104 _nextSeqToPlay = 0; in resetState()
149 s.syncAsSint32LE(_nextSeqToPlay, VER(31)); in saveLoadEarly()