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Searched refs:_numAAnim (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dlogic.h342 uint16 _numAAnim; variable
H A Dlogic.cpp158 _numAAnim = READ_BE_UINT16(ptr); ptr += 2; in readQueenJas()
195 _jasStringOffset[6] = _jasStringOffset[5] + _numAAnim; in readQueenJas()
425 assert(num >= 1 && num <= _numAAnim); in actorAnim()
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dlogic.h342 uint16 _numAAnim; variable
H A Dlogic.cpp158 _numAAnim = READ_BE_UINT16(ptr); ptr += 2; in readQueenJas()
195 _jasStringOffset[6] = _jasStringOffset[5] + _numAAnim; in readQueenJas()
425 assert(num >= 1 && num <= _numAAnim); in actorAnim()