Searched refs:_numAAnim (Results 1 – 4 of 4) sorted by relevance
342 uint16 _numAAnim; variable
158 _numAAnim = READ_BE_UINT16(ptr); ptr += 2; in readQueenJas()195 _jasStringOffset[6] = _jasStringOffset[5] + _numAAnim; in readQueenJas()425 assert(num >= 1 && num <= _numAAnim); in actorAnim()