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Searched refs:_oPreFlag (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/
H A Dstructs.h90 BOOL _oPreFlag; member
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp1206 object[i]._oPreFlag = FALSE; in SetupObject()
1372 object[i]._oPreFlag = TRUE; in AddShrine()
1398 object[i]._oPreFlag = TRUE; in AddBookcase()
1464 object[i]._oPreFlag = TRUE; in AddDecap()
1477 object[i]._oPreFlag = TRUE; in AddMagicCircle()
1525 object[i]._oPreFlag = TRUE; in AddTorturedBody()
2417 object[oi]._oPreFlag = TRUE; in OperateL1RDoor()
2500 object[oi]._oPreFlag = TRUE; in OperateL1LDoor()
2569 object[oi]._oPreFlag = TRUE; in OperateL2RDoor()
2616 object[oi]._oPreFlag = TRUE; in OperateL2LDoor()
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H A Dscrollrt.cpp480 if (object[bv]._oPreFlag != pre) in DrawObject()
486 if (object[bv]._oPreFlag != pre) in DrawObject()
H A Dloadsave.cpp700 pObject->_oPreFlag = file->nextBool32(); in LoadObject()
1657 file->writeLE<Uint32>(pObject->_oPreFlag); in SaveObject()