Searched refs:_oPreFlag (Results 1 – 4 of 4) sorted by relevance
90 BOOL _oPreFlag; member
1206 object[i]._oPreFlag = FALSE; in SetupObject()1372 object[i]._oPreFlag = TRUE; in AddShrine()1398 object[i]._oPreFlag = TRUE; in AddBookcase()1464 object[i]._oPreFlag = TRUE; in AddDecap()1477 object[i]._oPreFlag = TRUE; in AddMagicCircle()1525 object[i]._oPreFlag = TRUE; in AddTorturedBody()2417 object[oi]._oPreFlag = TRUE; in OperateL1RDoor()2500 object[oi]._oPreFlag = TRUE; in OperateL1LDoor()2569 object[oi]._oPreFlag = TRUE; in OperateL2RDoor()2616 object[oi]._oPreFlag = TRUE; in OperateL2LDoor()[all …]
480 if (object[bv]._oPreFlag != pre) in DrawObject()486 if (object[bv]._oPreFlag != pre) in DrawObject()
700 pObject->_oPreFlag = file->nextBool32(); in LoadObject()1657 file->writeLE<Uint32>(pObject->_oPreFlag); in SaveObject()