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Searched refs:_oSelFlag (Results 1 – 8 of 8) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp1427 object[i]._oSelFlag = 0; in AddArmorStand()
1516 object[i]._oSelFlag = 0; in AddWeaponRack()
1900 object[i]._oSelFlag = 3; in Obj_Door()
1909 object[i]._oSelFlag = 2; in Obj_Door()
2901 object[i]._oSelFlag = 0; in OperateBook()
3357 object[i]._oSelFlag = 0; in OperateShrine()
4397 object[i]._oSelFlag = 0; in OperateWeaponRack()
4731 object[i]._oSelFlag = 0; in BreakCrux()
4777 object[i]._oSelFlag = 0; in BreakBarrel()
4872 object[i]._oSelFlag = 2; in SyncL1Doors()
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H A Dcursor.cpp579 if (object[bv]._oSelFlag >= 2) { in CheckCursMove()
587 if (object[bv]._oSelFlag >= 2) { in CheckCursMove()
595 if (object[bv]._oSelFlag == 1 || object[bv]._oSelFlag == 3) { in CheckCursMove()
603 if (object[bv]._oSelFlag >= 2) { in CheckCursMove()
H A Dinv.cpp2277 if (oi > 0 && object[oi - 1]._oSelFlag != 0) { in CanPut()
2280 if (oi < 0 && object[-(oi + 1)]._oSelFlag != 0) { in CanPut()
2287 if (oi2 > 0 && object[oi - 1]._oSelFlag != 0 && object[oi2 - 1]._oSelFlag != 0) in CanPut()
H A Dthemes.cpp740 object[oi]._oSelFlag = 0; in Theme_Library()
H A Ditems.cpp1524 if (dObject[i + 1][j + 1] > 0 && object[dObject[i + 1][j + 1] - 1]._oSelFlag != 0) in ItemSpaceOk()
1527 if (dObject[i + 1][j + 1] < 0 && object[-(dObject[i + 1][j + 1] + 1)]._oSelFlag != 0) in ItemSpaceOk()
1532 && object[dObject[i + 1][j] - 1]._oSelFlag != 0 in ItemSpaceOk()
1533 && object[dObject[i][j + 1] - 1]._oSelFlag != 0) { in ItemSpaceOk()
H A Dloadsave.cpp698 pObject->_oSelFlag = file->nextLE<Sint8>(); in LoadObject()
1655 file->writeLE<Sint8>(pObject->_oSelFlag); in SaveObject()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Dstructs.h89 char _oSelFlag; // check member
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/
H A Dplrctrls.cpp139 if (object[o]._oSelFlag == 0) in FindItemOrObject()