/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | saveload.cpp | 57 …(SynchronizedList<SavedObject *>::iterator i = g_saver->_objList.begin(); i != g_saver->_objList.e… in ~Saver() 154 for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { in save() 205 for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { in restore() 341 _objList.push_back(obj); in addObject() 348 _objList.remove(obj); in removeObject() 370 for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { in blockIndexOf() 383 return _objList.size(); in getObjectCount() 393 for (i = _objList.begin(); i != _objList.end(); ++i, ++count) in listObjects() 408 …for (SynchronizedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++… in resolveLoadPointers()
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H A D | user_interface.cpp | 273 for (uint idx = 0; idx < _objList.size(); ++idx) in draw() 274 _objList[idx]->draw(); in draw() 364 for (int idx = (int)_objList.size() - 1; idx >= 0; --idx) { in process() 365 if (_objList[idx]->_bounds.contains(event.mousePos) && _objList[idx]->_enabled) { in process() 366 _objList[idx]->process(event); in process() 469 assert(_objList.size() < 12); in add() 470 _objList.push_back(obj); in add()
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H A D | core.h | 739 SynchronizedList<SceneObject *> _objList; variable 756 …for (SynchronizedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_list… in recurse() 762 SynchronizedList<SceneObject *>::iterator begin() { return _objList.begin(); } in begin() 763 SynchronizedList<SceneObject *>::iterator end() { return _objList.end(); } in end() 764 int size() const { return _objList.size(); } in size() 765 bool contains(SceneObject *sceneObj) { return TsAGE::contains(_objList, sceneObj); } in contains() 766 void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); } in push_back() 767 void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); } in push_front() 769 _objList.remove(sceneObj); in remove() 772 void clear() { _objList.clear(); } in clear()
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H A D | user_interface.h | 107 Common::Array<UIElement *> _objList; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | saveload.cpp | 57 …(SynchronizedList<SavedObject *>::iterator i = g_saver->_objList.begin(); i != g_saver->_objList.e… in ~Saver() 155 for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { in save() 207 for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) { in restore() 343 _objList.push_back(obj); in addObject() 350 _objList.remove(obj); in removeObject() 372 for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) { in blockIndexOf() 385 return _objList.size(); in getObjectCount() 395 for (i = _objList.begin(); i != _objList.end(); ++i, ++count) in listObjects() 410 …for (SynchronizedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++… in resolveLoadPointers()
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H A D | user_interface.cpp | 273 for (uint idx = 0; idx < _objList.size(); ++idx) in draw() 274 _objList[idx]->draw(); in draw() 364 for (int idx = (int)_objList.size() - 1; idx >= 0; --idx) { in process() 365 if (_objList[idx]->_bounds.contains(event.mousePos) && _objList[idx]->_enabled) { in process() 366 _objList[idx]->process(event); in process() 471 assert(_objList.size() < 12); in add() 472 _objList.push_back(obj); in add()
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H A D | core.h | 741 SynchronizedList<SceneObject *> _objList; variable 758 …for (SynchronizedList<SceneObject *>::iterator i = _objList.begin(); i != _objList.end() && !_list… in recurse() 764 SynchronizedList<SceneObject *>::iterator begin() { return _objList.begin(); } in begin() 765 SynchronizedList<SceneObject *>::iterator end() { return _objList.end(); } in end() 766 int size() const { return _objList.size(); } in size() 767 bool contains(SceneObject *sceneObj) { return TsAGE::contains(_objList, sceneObj); } in contains() 768 void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); } in push_back() 769 void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); } in push_front() 771 _objList.remove(sceneObj); in remove() 774 void clear() { _objList.clear(); } in clear()
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H A D | user_interface.h | 107 Common::Array<UIElement *> _objList; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/ |
H A D | draw.cpp | 391 Object *object = _objList[slot]; in initZoomIn() 406 Object *object = _objList[slot]; in initZoomOut() 419 Object *object = _objList[slot]; in doZoomIn() 453 Object *object = _objList[slot]; in doZoomOut() 482 Object *object = _objList[slot]; in freeZoomObject() 498 _objList[nr]->_zoomTime--; in showObjects() 499 if (!_objList[nr]->_zoomTime) { in showObjects() 508 _objList[nr]->_zoomTime--; in showObjects() 509 if (!_objList[nr]->_zoomTime) { in showObjects() 522 if (spriteCheck(objSurface->w, objSurface->h, _objList[nr]->_x, _objList[nr]->_y)) { in showObjects() [all …]
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H A D | resource.cpp | 161 for (uint32 i = 0; i < _objList.size(); i++) { in loadLocation() 162 delete _objList[i]; in loadLocation() 164 _objList.clear(); in loadLocation() 165 Resource::loadResource(_objList, "obj.lst", false); in loadLocation()
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/dports/games/scummvm/scummvm-2.5.1/engines/prince/ |
H A D | draw.cpp | 393 Object *object = _objList[slot]; in initZoomIn() 408 Object *object = _objList[slot]; in initZoomOut() 421 Object *object = _objList[slot]; in doZoomIn() 455 Object *object = _objList[slot]; in doZoomOut() 484 Object *object = _objList[slot]; in freeZoomObject() 500 _objList[nr]->_zoomTime--; in showObjects() 501 if (!_objList[nr]->_zoomTime) { in showObjects() 510 _objList[nr]->_zoomTime--; in showObjects() 511 if (!_objList[nr]->_zoomTime) { in showObjects() 524 if (spriteCheck(objSurface->w, objSurface->h, _objList[nr]->_x, _objList[nr]->_y)) { in showObjects() [all …]
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H A D | resource.cpp | 164 for (uint32 i = 0; i < _objList.size(); i++) { in loadLocation() 165 delete _objList[i]; in loadLocation() 167 _objList.clear(); in loadLocation() 168 Resource::loadResource(_objList, "obj.lst", false); in loadLocation()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/ |
H A D | mouse.cpp | 91 _objList[_numObjs].id = id; in addToList() 92 _objList[_numObjs].compact = compact; in addToList() 146 if ((_objList[cnt].compact->o_priority == priority) && in engine() 147 (Logic::_scriptVars[MOUSE_X] >= (uint32)_objList[cnt].compact->o_mouse_x1) && in engine() 148 (Logic::_scriptVars[MOUSE_X] <= (uint32)_objList[cnt].compact->o_mouse_x2) && in engine() 149 (Logic::_scriptVars[MOUSE_Y] >= (uint32)_objList[cnt].compact->o_mouse_y1) && in engine() 150 (Logic::_scriptVars[MOUSE_Y] <= (uint32)_objList[cnt].compact->o_mouse_y2)) { in engine() 151 touchedId = _objList[cnt].id; in engine() 163 if (_objList[clicked].compact->o_mouse_on) //run its get on in engine() 164 _logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on); in engine() [all …]
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H A D | mouse.h | 95 MouseObj _objList[MAX_MOUSE]; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/sword1/ |
H A D | mouse.cpp | 91 _objList[_numObjs].id = id; in addToList() 92 _objList[_numObjs].compact = compact; in addToList() 146 if ((_objList[cnt].compact->o_priority == priority) && in engine() 147 (Logic::_scriptVars[MOUSE_X] >= (uint32)_objList[cnt].compact->o_mouse_x1) && in engine() 148 (Logic::_scriptVars[MOUSE_X] <= (uint32)_objList[cnt].compact->o_mouse_x2) && in engine() 149 (Logic::_scriptVars[MOUSE_Y] >= (uint32)_objList[cnt].compact->o_mouse_y1) && in engine() 150 (Logic::_scriptVars[MOUSE_Y] <= (uint32)_objList[cnt].compact->o_mouse_y2)) { in engine() 151 touchedId = _objList[cnt].id; in engine() 163 if (_objList[clicked].compact->o_mouse_on) //run its get on in engine() 164 _logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on); in engine() [all …]
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H A D | mouse.h | 95 MouseObj _objList[MAX_MOUSE]; variable
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/dports/databases/cego/cego-2.47.11/src/ |
H A D | CegoQueryCache.cc | 53 _objList = objList; in QueryCacheEntry() 102 _objList.Empty(); in cleanCache() 115 CegoObject *pO = _objList.First(); in getSize() 119 pO = _objList.Next(); in getSize() 158 return _objList; in getObjectList() 190 _objList = qce._objList; in operator =()
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H A D | CegoDatabaseManager.cc | 713 pOR = _objList.Find(ObjectRecord(tabSetId, objName, type)); in useObject() 788 pOR = _objList.Find(ObjectRecord(tabSetId, objName, type)); in useObject() 836 ObjectRecord *pOR = _objList.Find(ObjectRecord(tabSetId, objName, type)); in unuseObject() 871 _objList.Insert(ObjectRecord(tabSetId, objName, type)); in addObject() 878 _objList.Remove(ObjectRecord(tabSetId, objName, type)); in removeObject() 885 ObjectRecord *pOR = _objList.First(); in removeAllObjects() 890 _objList.Remove(*pOR); in removeAllObjects() 891 pOR = _objList.First(); in removeAllObjects() 895 pOR = _objList.Next(); in removeAllObjects() 932 ObjectRecord *pOR = _objList.First(); in printObjectList() [all …]
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H A D | CegoQueryCache.h | 108 SetT<CegoObject> _objList; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_logic.cpp | 365 _objList[i] = NULL; in clear() 371 SYNC_POINTER(_objList[i]); in synchronize() 380 if (_objList[i]) in process() 381 _objList[i]->process(event); in process() 393 if (_objList[i]) in dispatch() 394 _objList[i]->dispatch(); in dispatch() 402 if (!_objList[i]) in getNewIndex() 410 _objList[idx] = obj; in add() 415 if (_objList[i] == obj) { in remove() 416 _objList[i] = NULL; in remove()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/ |
H A D | blueforce_logic.cpp | 377 _objList[i] = NULL; in clear() 383 SYNC_POINTER(_objList[i]); in synchronize() 392 if (_objList[i]) in process() 393 _objList[i]->process(event); in process() 405 if (_objList[i]) in dispatch() 406 _objList[i]->dispatch(); in dispatch() 414 if (!_objList[i]) in getNewIndex() 422 _objList[idx] = obj; in add() 427 if (_objList[i] == obj) { in remove() 428 _objList[i] = NULL; in remove()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | goblin.cpp | 64 _objList = 0; in Goblin() 104 if (_objList) in ~Goblin() 105 _vm->_util->deleteList(_objList); in ~Goblin() 147 ptr = _objList->pHead; in peekGoblin() 170 _objList = new Util::List; in initList() 171 _objList->pHead = 0; in initList() 172 _objList->pTail = 0; in initList() 219 ptr = _objList->pHead; in drawObjects() 272 sortByOrder(_objList); in drawObjects() 1178 _vm->_util->deleteList(_objList); in freeAllObjects() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | goblin.cpp | 64 _objList = 0; in Goblin() 104 if (_objList) in ~Goblin() 105 _vm->_util->deleteList(_objList); in ~Goblin() 147 ptr = _objList->pHead; in peekGoblin() 170 _objList = new Util::List; in initList() 171 _objList->pHead = 0; in initList() 172 _objList->pTail = 0; in initList() 219 ptr = _objList->pHead; in drawObjects() 272 sortByOrder(_objList); in drawObjects() 1175 _vm->_util->deleteList(_objList); in freeAllObjects() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_scenes1.cpp | 3009 scene->_objList[idx]->dispatch(); in dispatch() 3173 _objList[0] = &_sunflower1; in Scene6100() 3174 _objList[1] = &_sunflower2; in Scene6100() 3175 _objList[2] = &_sunflower3; in Scene6100() 3176 _objList[3] = &_rocks; in Scene6100() 3263 _objList[idx]->postInit(); in postInit() 3264 _objList[idx]->setVisage(6100); in postInit() 3265 _objList[idx]->_frame = 1; in postInit() 3266 _objList[idx]->_strip = 2; in postInit() 3270 _objList[idx]->fixPriority(1); in postInit() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_scenes1.cpp | 3086 scene->_objList[idx]->dispatch(); in dispatch() 3273 _objList[0] = &_sunflower1; in Scene6100() 3274 _objList[1] = &_sunflower2; in Scene6100() 3275 _objList[2] = &_sunflower3; in Scene6100() 3276 _objList[3] = &_rocks; in Scene6100() 3363 _objList[idx]->postInit(); in postInit() 3364 _objList[idx]->setVisage(6100); in postInit() 3365 _objList[idx]->_frame = 1; in postInit() 3366 _objList[idx]->_strip = 2; in postInit() 3370 _objList[idx]->fixPriority(1); in postInit() [all …]
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