/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_scenes2.h | 105 IntroObject _object14, _object15, _object16; variable 148 NamedObject _object13, _object14, _object15, _object16; variable
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H A D | blueforce_scenes9.h | 199 Object13 _object13, _object14, _object15, _object16, _object17, _object18; variable 483 NamedObject _object16; variable
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H A D | blueforce_scenes3.cpp | 233 _object16(3003) { in Scene300() 432 setAction(&_sequenceManager1, this, 312, &_object1, &_object16, NULL); in signal() 470 _object15.setAction(&_sequenceManager4, NULL, 315, &_object15, &_object16, NULL); in signal() 503 setAction(&_sequenceManager1, this, 308, &_object16, NULL); in signal() 618 _object16.postInit(); in setupInspection() 619 _object16.setVisage(307); in setupInspection() 620 _object16.setStrip(6); in setupInspection() 621 _object16.setPosition(Common::Point(216, 145)); in setupInspection() 622 _object16._moveDiff = Common::Point(3, 1); in setupInspection() 623 _object7.setup(&_object16, 306, 1, 29); in setupInspection() [all …]
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H A D | blueforce_scenes9.cpp | 1207 _object16.setupBreaker(115, 76, 1, BF_GLOBALS._breakerBoxStatusArr[3]); in postInit() 1227 _object16.remove(); in remove() 3743 …scene->_object17, &scene->_object18, &scene->_object1, &scene->_object13, &scene->_object16, NULL); in signal() 3786 scene->_object16.postInit(); in signal() 3787 scene->_object16.setVisage(949); in signal() 3788 scene->_object16.setStrip(1); in signal() 3789 scene->_object16.setFrame(1); in signal() 3790 scene->_object16.setPosition(Common::Point(45, 77)); in signal()
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H A D | blueforce_scenes2.cpp | 512 scene->setAction(&scene->_sequenceManager, this, 225, &scene->_object15, &scene->_object16, in signal() 699 _object16.postInit(); in postInit() 700 _object16.hide(); in postInit()
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H A D | blueforce_scenes3.h | 105 Object _object13, _object14, _object15, _object16; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/ |
H A D | blueforce_scenes2.h | 105 IntroObject _object14, _object15, _object16; variable 148 NamedObject _object13, _object14, _object15, _object16; variable
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H A D | blueforce_scenes9.h | 199 Object13 _object13, _object14, _object15, _object16, _object17, _object18; variable 483 NamedObject _object16; variable
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H A D | blueforce_scenes3.cpp | 233 _object16(3003) { in Scene300() 432 setAction(&_sequenceManager1, this, 312, &_object1, &_object16, NULL); in signal() 470 _object15.setAction(&_sequenceManager4, NULL, 315, &_object15, &_object16, NULL); in signal() 503 setAction(&_sequenceManager1, this, 308, &_object16, NULL); in signal() 618 _object16.postInit(); in setupInspection() 619 _object16.setVisage(307); in setupInspection() 620 _object16.setStrip(6); in setupInspection() 621 _object16.setPosition(Common::Point(216, 145)); in setupInspection() 622 _object16._moveDiff = Common::Point(3, 1); in setupInspection() 623 _object7.setup(&_object16, 306, 1, 29); in setupInspection() [all …]
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H A D | blueforce_scenes9.cpp | 1207 _object16.setupBreaker(115, 76, 1, BF_GLOBALS._breakerBoxStatusArr[3]); in postInit() 1227 _object16.remove(); in remove() 3743 …scene->_object17, &scene->_object18, &scene->_object1, &scene->_object13, &scene->_object16, NULL); in signal() 3786 scene->_object16.postInit(); in signal() 3787 scene->_object16.setVisage(949); in signal() 3788 scene->_object16.setStrip(1); in signal() 3789 scene->_object16.setFrame(1); in signal() 3790 scene->_object16.setPosition(Common::Point(45, 77)); in signal()
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H A D | blueforce_scenes2.cpp | 512 scene->setAction(&scene->_sequenceManager, this, 225, &scene->_object15, &scene->_object16, in signal() 699 _object16.postInit(); in postInit() 700 _object16.hide(); in postInit()
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H A D | blueforce_scenes3.h | 105 Object _object13, _object14, _object15, _object16; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_scenes8.h | 190 SceneObject _object16; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_scenes8.h | 190 SceneObject _object16; variable
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