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Searched refs:_olid (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/
H A Dstructs.h93 int _olid; member
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp1836 object[i]._olid = AddLight(ox, oy, lr); in Obj_Light()
1840 AddUnLight(object[i]._olid); in Obj_Light()
1931 object[oi]._olid = AddLight(object[oi]._ox, object[oi]._oy, 1); in ActivateTrapLine()
1946 AddUnLight(object[i]._olid); in Obj_FlameTrap()
1948 ChangeLightRadius(object[i]._olid, object[i]._oAnimFrame); in Obj_FlameTrap()
1989 ChangeLightRadius(object[i]._olid, object[i]._oAnimFrame); in Obj_FlameTrap()
H A Dloadsave.cpp703 pObject->_olid = file->nextLE<Sint32>(); in LoadObject()
1660 file->writeLE<Sint32>(pObject->_olid); in SaveObject()