Home
last modified time | relevance | path

Searched refs:_pAAnim (Results 1 – 2 of 2) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.h163 Uint8 *_pAAnim[8]; // Attack animations member
H A Dplayer.cpp286 pAnim = (BYTE *)p->_pAAnim; in LoadPlrGFX()
1478 NewPlrAnim(pnum, plr[pnum]._pAAnim[d], plr[pnum]._pAFrames, 0, plr[pnum]._pAWidth); in StartAttack()
1498 NewPlrAnim(pnum, plr[pnum]._pAAnim[d], plr[pnum]._pAFrames, 0, plr[pnum]._pAWidth); in StartRangeAttack()
3899 plr[pnum]._pAnimData = plr[pnum]._pAAnim[dir];
3902 plr[pnum]._pAnimData = plr[pnum]._pAAnim[dir];