Searched refs:_pAAnim (Results 1 – 2 of 2) sorted by relevance
163 Uint8 *_pAAnim[8]; // Attack animations member
286 pAnim = (BYTE *)p->_pAAnim; in LoadPlrGFX()1478 NewPlrAnim(pnum, plr[pnum]._pAAnim[d], plr[pnum]._pAFrames, 0, plr[pnum]._pAWidth); in StartAttack()1498 NewPlrAnim(pnum, plr[pnum]._pAAnim[d], plr[pnum]._pAFrames, 0, plr[pnum]._pAWidth); in StartRangeAttack()3899 plr[pnum]._pAnimData = plr[pnum]._pAAnim[dir];3902 plr[pnum]._pAnimData = plr[pnum]._pAAnim[dir];