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Searched refs:_pFAnim (Results 1 – 2 of 2) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.h168 Uint8 *_pFAnim[8]; // Fire spell cast animations member
H A Dplayer.cpp310 pAnim = (BYTE *)p->_pFAnim; in LoadPlrGFX()
1546 NewPlrAnim(pnum, plr[pnum]._pFAnim[d], plr[pnum]._pSFrames, 0, plr[pnum]._pSWidth); in StartSpell()
3913 plr[pnum]._pAnimData = plr[pnum]._pFAnim[dir];