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Searched refs:_pMagic (Results 1 – 10 of 10) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.h115 Sint32 _pMagic; member
H A Dpack.cpp225 pPlayer->_pMagic = pPack->pBaseMag; in UnPackPlayer()
H A Dpfile.cpp262 heroinfo->magic = p->_pMagic; in game_2_ui_player()
H A Ditems.cpp833 plr[p]._pMagic = madd + plr[p]._pBaseMag; in CalcPlrItemVals()
834 if (plr[p]._pMagic < 0) { in CalcPlrItemVals()
835 plr[p]._pMagic = 0; in CalcPlrItemVals()
1185 if (p->_pMagic < x->_iMinMag) in ItemMinStats()
4448 if (plr[myplr]._pMagic < h->_iMinMag) in StoreStatOk()
4635 if (magic < plr[myplr]._pMagic) { in SpawnOnePremium()
4636 magic = plr[myplr]._pMagic; in SpawnOnePremium()
4975 if (magic < plr[myplr]._pMagic) { in SpawnBoy()
4976 magic = plr[myplr]._pMagic; in SpawnBoy()
H A Dmissiles.cpp35 *mind = (plr[myplr]._pMagic >> 3) + sl + 1; in GetDamageAmt()
36 *maxd = (plr[myplr]._pMagic >> 3) + sl + 10; in GetDamageAmt()
182 *maxd = (plr[myplr]._pMagic >> 2) + 1; in GetDamageAmt()
213 *mind = (plr[myplr]._pMagic >> 1) + 3 * sl - (plr[myplr]._pMagic >> 3); in GetDamageAmt()
660 hper = plr[pnum]._pMagic - (monster[m].mLevel << 1) - dist + 50;
956 hit = plr[pnum]._pMagic
3236 missile[mi]._midam = random_(68, plr[id]._pMagic >> 2) + 1;
3239 missile[mi]._midam = random_(68, plr[id]._pMagic >> 2) + 1;
3627 d = random_(75, 10) + (plr[p]._pMagic >> 3) + missile[i]._mispllvl + 1;
3630 d = 3 * missile[i]._mispllvl - (plr[p]._pMagic >> 3) + (plr[p]._pMagic >> 1);
H A Dcontrol.cpp1529 if (plr[myplr]._pMagic > plr[myplr]._pBaseMag) in DrawChr()
1531 if (plr[myplr]._pMagic < plr[myplr]._pBaseMag) in DrawChr()
1533 sprintf(chrstr, "%i", plr[myplr]._pMagic); in DrawChr()
H A Dplayer.cpp681 plr[pnum]._pMagic = val; in CreatePlayer()
723 plr[pnum]._pMana = plr[pnum]._pMagic << 6; in CreatePlayer()
3521 if (plr[pnum]._pMagic > 750) {
3522 plr[pnum]._pMagic = 750;
4094 plr[p]._pMagic += l;
H A Dloadsave.cpp378 pPlayer->_pMagic = file->nextLE<Sint32>(); in LoadPlayer()
1354 file->writeLE<Sint32>(pPlayer->_pMagic); in SavePlayer()
H A Dinv.cpp1899 && p->_pMagic >= p->HoldItem._iMinMag in CheckItemStats()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp262 ASSERT_EQ(pPlayer->_pMagic, 80); in AssertPlayer()