Searched refs:_pMagic (Results 1 – 10 of 10) sorted by relevance
115 Sint32 _pMagic; member
225 pPlayer->_pMagic = pPack->pBaseMag; in UnPackPlayer()
262 heroinfo->magic = p->_pMagic; in game_2_ui_player()
833 plr[p]._pMagic = madd + plr[p]._pBaseMag; in CalcPlrItemVals()834 if (plr[p]._pMagic < 0) { in CalcPlrItemVals()835 plr[p]._pMagic = 0; in CalcPlrItemVals()1185 if (p->_pMagic < x->_iMinMag) in ItemMinStats()4448 if (plr[myplr]._pMagic < h->_iMinMag) in StoreStatOk()4635 if (magic < plr[myplr]._pMagic) { in SpawnOnePremium()4636 magic = plr[myplr]._pMagic; in SpawnOnePremium()4975 if (magic < plr[myplr]._pMagic) { in SpawnBoy()4976 magic = plr[myplr]._pMagic; in SpawnBoy()
35 *mind = (plr[myplr]._pMagic >> 3) + sl + 1; in GetDamageAmt()36 *maxd = (plr[myplr]._pMagic >> 3) + sl + 10; in GetDamageAmt()182 *maxd = (plr[myplr]._pMagic >> 2) + 1; in GetDamageAmt()213 *mind = (plr[myplr]._pMagic >> 1) + 3 * sl - (plr[myplr]._pMagic >> 3); in GetDamageAmt()660 hper = plr[pnum]._pMagic - (monster[m].mLevel << 1) - dist + 50;956 hit = plr[pnum]._pMagic3236 missile[mi]._midam = random_(68, plr[id]._pMagic >> 2) + 1;3239 missile[mi]._midam = random_(68, plr[id]._pMagic >> 2) + 1;3627 d = random_(75, 10) + (plr[p]._pMagic >> 3) + missile[i]._mispllvl + 1;3630 d = 3 * missile[i]._mispllvl - (plr[p]._pMagic >> 3) + (plr[p]._pMagic >> 1);
1529 if (plr[myplr]._pMagic > plr[myplr]._pBaseMag) in DrawChr()1531 if (plr[myplr]._pMagic < plr[myplr]._pBaseMag) in DrawChr()1533 sprintf(chrstr, "%i", plr[myplr]._pMagic); in DrawChr()
681 plr[pnum]._pMagic = val; in CreatePlayer()723 plr[pnum]._pMana = plr[pnum]._pMagic << 6; in CreatePlayer()3521 if (plr[pnum]._pMagic > 750) {3522 plr[pnum]._pMagic = 750;4094 plr[p]._pMagic += l;
378 pPlayer->_pMagic = file->nextLE<Sint32>(); in LoadPlayer()1354 file->writeLE<Sint32>(pPlayer->_pMagic); in SavePlayer()
1899 && p->_pMagic >= p->HoldItem._iMinMag in CheckItemStats()
262 ASSERT_EQ(pPlayer->_pMagic, 80); in AssertPlayer()