Searched refs:_pUniformName (Results 1 – 2 of 2) sorted by relevance
226 GLint Shader::getUniformLocation(const char* _pUniformName) in getUniformLocation() argument228 GLint location = glGetUniformLocation(m_shaderProg, _pUniformName); in getUniformLocation()232 fprintf(stderr, "Warning! Unable to get the location of uniform '%s'\n", _pUniformName); in getUniformLocation()
54 inline GLint getUniformLocation(const char* _pUniformName);