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Searched refs:_pUniformName (Results 1 – 2 of 2) sorted by relevance

/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_multiscale_align/lib/Patate/common/gl_utils/
H A Dshader.hpp226 GLint Shader::getUniformLocation(const char* _pUniformName) in getUniformLocation() argument
228 GLint location = glGetUniformLocation(m_shaderProg, _pUniformName); in getUniformLocation()
232 fprintf(stderr, "Warning! Unable to get the location of uniform '%s'\n", _pUniformName); in getUniformLocation()
H A Dshader.h54 inline GLint getUniformLocation(const char* _pUniformName);