Searched refs:_paletteRamMask (Results 1 – 3 of 3) sorted by relevance
24 pixel = (_paletteRAM[color & 0x03 ? color : 0] & _paletteRamMask) | _intensifyColorBits; in DrawPixel()34 tileInfo.Grayscale = _paletteRamMask == 0x30; in DrawPixel()
65 _paletteRamMask = 0x3F; in Reset()181 _paletteRamMask = _flags.Grayscale ? 0x30 : 0x3F; in SetState()537 _paletteRamMask = _flags.Grayscale ? 0x30 : 0x3F; in SetMaskRegister()875 if(_paletteRamMask == 0x3F && _intensifyColorBits == 0) { in UpdateGrayscaleAndIntensifyBits()884 *out = (*out & _paletteRamMask) | _intensifyColorBits; in UpdateGrayscaleAndIntensifyBits()1364 …_flags.IntensifyBlue, _paletteRamMask, _intensifyColorBits, _statusFlags.SpriteOverflow, _statusFl… in StreamState()
61 uint8_t _paletteRamMask; variable