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Searched refs:_pathInitialPosFlag (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dactor.cpp109 _pathInitialPosFlag = true; in Actor()
727 _actor->_pathInitialPosFlag = true; in startMoveActor()
792 if (_actor->_pathInitialPosFlag) { in updateActorMovement()
795 _actor->_pathInitialPosFlag = false; in updateActorMovement()
889 _actor->_pathInitialPosFlag = true; in updateActorMovement()
H A Dactor.h170 bool _pathInitialPosFlag; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dactor.cpp109 _pathInitialPosFlag = true; in Actor()
727 _actor->_pathInitialPosFlag = true; in startMoveActor()
792 if (_actor->_pathInitialPosFlag) { in updateActorMovement()
795 _actor->_pathInitialPosFlag = false; in updateActorMovement()
889 _actor->_pathInitialPosFlag = true; in updateActorMovement()
H A Dactor.h170 bool _pathInitialPosFlag; variable