Searched refs:_percussionMask (Results 1 – 2 of 2) sorted by relevance
285 _percussionMask = 0; in AdLibDriver()312 uint8 _percussionMask; member in Parallaction::AdLibDriver564 _percussionMask |= 0x80; in setModulationWheel()566 _percussionMask &= 0x7f; in setModulationWheel()568 _opl->writeReg(0xBD, _percussionMask); in setModulationWheel()676 _percussionMask &= ~(0x10); in setupPercussion()677 _opl->writeReg(0xBD, _percussionMask); in setupPercussion()710 _percussionMask &= ~(0x10); in playPercussion()711 _opl->writeReg(0xBD, _percussionMask); in playPercussion()725 _percussionMask |= 0x10; in playPercussion()[all …]
285 _percussionMask = 0; in AdLibDriver()312 uint8 _percussionMask; member in Parallaction::AdLibDriver568 _percussionMask |= 0x80; in setModulationWheel()570 _percussionMask &= 0x7f; in setModulationWheel()572 _opl->writeReg(0xBD, _percussionMask); in setModulationWheel()680 _percussionMask &= ~(0x10); in setupPercussion()681 _opl->writeReg(0xBD, _percussionMask); in setupPercussion()714 _percussionMask &= ~(0x10); in playPercussion()715 _opl->writeReg(0xBD, _percussionMask); in playPercussion()729 _percussionMask |= 0x10; in playPercussion()[all …]