Searched refs:_pfuty (Results 1 – 11 of 11) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/ |
H A D | plrctrls.cpp | 47 if (plr[myplr]._pfutx == x && plr[myplr]._pfuty == y) in GetRotaryDistance() 51 d2 = GetDirection(plr[myplr]._pfutx, plr[myplr]._pfuty, x, y); in GetRotaryDistance() 67 return std::max(abs(plr[myplr]._pfutx - dx), abs(plr[myplr]._pfuty - dy)); in GetMinDistance() 99 int b = plr[myplr]._pfuty - dy; in GetDistanceRanged() 107 int my = plr[myplr]._pfuty; in FindItemOrObject() 243 const int start_y = plr[myplr]._pfuty; in FindMeleeTarget() 326 const int my = plr[i]._pfuty; in CheckPlayerNearby() 806 const int y = plr[myplr]._pfuty; in WalkInDir() 1144 cursmy = player._pfuty + kOffsets[player._pdir][1] * range; in UpdateSpellTarget() 1153 cursmy = plr[myplr]._pfuty; in TryDropItem() [all …]
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | player.cpp | 1059 plr[pnum]._pfuty = plr[pnum]._py; in InitPlayer() 1202 plr[pnum]._pfuty = plr[pnum]._py; in FixPlayerLocation() 1249 plr[pnum]._pfuty = plr[pnum]._py; in StartWalkStand() 1364 plr[pnum]._pfuty = py; in StartWalk() 3140 y = abs(plr[pnum]._pfuty - plr[i]._pfuty); 3141 d = GetDirection(plr[pnum]._pfutx, plr[pnum]._pfuty, plr[i]._pfutx, plr[i]._pfuty); 3233 y = abs(plr[pnum]._py - plr[i]._pfuty); 3235 d = GetDirection(plr[pnum]._pfutx, plr[pnum]._pfuty, plr[i]._pfutx, plr[i]._pfuty); 3254 d = GetDirection(plr[pnum]._pfutx, plr[pnum]._pfuty, plr[i]._pfutx, plr[i]._pfuty); 3373 d = GetDirection(plr[pnum]._pfutx, plr[pnum]._pfuty, plr[i]._pfutx, plr[i]._pfuty); [all …]
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H A D | multi.cpp | 487 plr[dwID]._pfuty = pkt->py; in multi_process_network_packets() 491 dy = abs(plr[dwID]._pfuty - plr[dwID]._py); in multi_process_network_packets() 494 plr[dwID]._pfuty = plr[dwID]._py; in multi_process_network_packets() 501 plr[dwID]._pfuty = pkt->py; in multi_process_network_packets() 628 plr[myplr]._pfuty = y; in SetupLocalCoords()
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H A D | player.h | 67 Sint32 _pfuty; // Future tile Y-position of player. Set at start of walking animation member
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H A D | automap.cpp | 243 y = plr[myplr]._pfuty; in SearchAutomapItem() 309 y = plr[pnum]._pfuty; in DrawAutomapPlr()
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H A D | pack.cpp | 213 pPlayer->_pfuty = pPack->py; in UnPackPlayer()
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H A D | monster.cpp | 593 Monst->_menemyy = plr[Monst->_menemy]._pfuty; in ClrAllMonsters() 1324 enemyy = plr[pnum]._pfuty; in M_Enemy() 1641 monster[i]._menemyy = plr[pnum]._pfuty; in M_StartHit() 4717 Monst->_menemyy = plr[Monst->_menemy]._pfuty; in ProcessMonsters() 4721 Monst->_lasty = plr[Monst->_menemy]._pfuty; in ProcessMonsters() 5701 monster[m]._menemyy = plr[enemy]._pfuty; in decode_enemy()
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H A D | missiles.cpp | 3362 if (LineClear(sx, sy, plr[pnum]._pfutx, plr[pnum]._pfuty)) { 3363 AddMissile(0, 0, plr[pnum]._pfutx, plr[pnum]._pfuty, 0, MIS_BOOM2, mienemy, id, dam, 0); 4188 missile[i]._miy = plr[missile[i]._misource]._pfuty; 4206 missile[i]._misy = plr[src]._pfuty - 1; 4603 missile[i]._misy = plr[id]._pfuty; 4680 missile[i]._misy = plr[src]._pfuty; 4942 plr[id]._pfuty = plr[id]._py;
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H A D | loadsave.cpp | 317 pPlayer->_pfuty = file->nextLE<Sint32>(); in LoadPlayer() 1293 file->writeLE<Sint32>(pPlayer->_pfuty); in SavePlayer()
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H A D | msg.cpp | 1757 MakePlrPath(pnum, plr[p->wParam1]._pfutx, plr[p->wParam1]._pfuty, FALSE); in On_ATTACKPID()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceT/ |
H A D | writehero_test.cpp | 252 ASSERT_EQ(pPlayer->_pfuty, 68); in AssertPlayer()
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