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Searched refs:_pfuty (Results 1 – 11 of 11) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/
H A Dplrctrls.cpp47 if (plr[myplr]._pfutx == x && plr[myplr]._pfuty == y) in GetRotaryDistance()
51 d2 = GetDirection(plr[myplr]._pfutx, plr[myplr]._pfuty, x, y); in GetRotaryDistance()
67 return std::max(abs(plr[myplr]._pfutx - dx), abs(plr[myplr]._pfuty - dy)); in GetMinDistance()
99 int b = plr[myplr]._pfuty - dy; in GetDistanceRanged()
107 int my = plr[myplr]._pfuty; in FindItemOrObject()
243 const int start_y = plr[myplr]._pfuty; in FindMeleeTarget()
326 const int my = plr[i]._pfuty; in CheckPlayerNearby()
806 const int y = plr[myplr]._pfuty; in WalkInDir()
1144 cursmy = player._pfuty + kOffsets[player._pdir][1] * range; in UpdateSpellTarget()
1153 cursmy = plr[myplr]._pfuty; in TryDropItem()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dplayer.cpp1059 plr[pnum]._pfuty = plr[pnum]._py; in InitPlayer()
1202 plr[pnum]._pfuty = plr[pnum]._py; in FixPlayerLocation()
1249 plr[pnum]._pfuty = plr[pnum]._py; in StartWalkStand()
1364 plr[pnum]._pfuty = py; in StartWalk()
3140 y = abs(plr[pnum]._pfuty - plr[i]._pfuty);
3141 d = GetDirection(plr[pnum]._pfutx, plr[pnum]._pfuty, plr[i]._pfutx, plr[i]._pfuty);
3233 y = abs(plr[pnum]._py - plr[i]._pfuty);
3235 d = GetDirection(plr[pnum]._pfutx, plr[pnum]._pfuty, plr[i]._pfutx, plr[i]._pfuty);
3254 d = GetDirection(plr[pnum]._pfutx, plr[pnum]._pfuty, plr[i]._pfutx, plr[i]._pfuty);
3373 d = GetDirection(plr[pnum]._pfutx, plr[pnum]._pfuty, plr[i]._pfutx, plr[i]._pfuty);
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H A Dmulti.cpp487 plr[dwID]._pfuty = pkt->py; in multi_process_network_packets()
491 dy = abs(plr[dwID]._pfuty - plr[dwID]._py); in multi_process_network_packets()
494 plr[dwID]._pfuty = plr[dwID]._py; in multi_process_network_packets()
501 plr[dwID]._pfuty = pkt->py; in multi_process_network_packets()
628 plr[myplr]._pfuty = y; in SetupLocalCoords()
H A Dplayer.h67 Sint32 _pfuty; // Future tile Y-position of player. Set at start of walking animation member
H A Dautomap.cpp243 y = plr[myplr]._pfuty; in SearchAutomapItem()
309 y = plr[pnum]._pfuty; in DrawAutomapPlr()
H A Dpack.cpp213 pPlayer->_pfuty = pPack->py; in UnPackPlayer()
H A Dmonster.cpp593 Monst->_menemyy = plr[Monst->_menemy]._pfuty; in ClrAllMonsters()
1324 enemyy = plr[pnum]._pfuty; in M_Enemy()
1641 monster[i]._menemyy = plr[pnum]._pfuty; in M_StartHit()
4717 Monst->_menemyy = plr[Monst->_menemy]._pfuty; in ProcessMonsters()
4721 Monst->_lasty = plr[Monst->_menemy]._pfuty; in ProcessMonsters()
5701 monster[m]._menemyy = plr[enemy]._pfuty; in decode_enemy()
H A Dmissiles.cpp3362 if (LineClear(sx, sy, plr[pnum]._pfutx, plr[pnum]._pfuty)) {
3363 AddMissile(0, 0, plr[pnum]._pfutx, plr[pnum]._pfuty, 0, MIS_BOOM2, mienemy, id, dam, 0);
4188 missile[i]._miy = plr[missile[i]._misource]._pfuty;
4206 missile[i]._misy = plr[src]._pfuty - 1;
4603 missile[i]._misy = plr[id]._pfuty;
4680 missile[i]._misy = plr[src]._pfuty;
4942 plr[id]._pfuty = plr[id]._py;
H A Dloadsave.cpp317 pPlayer->_pfuty = file->nextLE<Sint32>(); in LoadPlayer()
1293 file->writeLE<Sint32>(pPlayer->_pfuty); in SavePlayer()
H A Dmsg.cpp1757 MakePlrPath(pnum, plr[p->wParam1]._pfutx, plr[p->wParam1]._pfuty, FALSE); in On_ATTACKPID()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp252 ASSERT_EQ(pPlayer->_pfuty, 68); in AssertPlayer()