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Searched refs:_playBackwards (Results 1 – 24 of 24) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/
H A Dsprite.cpp225 _playBackwards = false; in init()
381 if (!_playBackwards) { in updateFrameIndex()
438 _playBackwards = false; in startAnimation()
455 _playBackwards = false; in startAnimationByHash()
466 _playBackwards = false; in nextAnimationByHash()
H A Dsprite.h166 bool _playBackwards, _frameChanged; variable
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/
H A Dsprite.cpp225 _playBackwards = false; in init()
381 if (!_playBackwards) { in updateFrameIndex()
438 _playBackwards = false; in startAnimation()
455 _playBackwards = false; in startAnimationByHash()
466 _playBackwards = false; in nextAnimationByHash()
H A Dsprite.h166 bool _playBackwards, _frameChanged; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/
H A Dmodule1300_sprites.cpp70 _playBackwards = true; in stRaiseBridge()
277 _playBackwards = true; in stGoingDown()
511 _playBackwards = true; in stCloseDoor()
586 _playBackwards = true; in stFadeOut()
H A Dmodule1200_sprites.cpp163 _playBackwards = true; in stCloseDoor()
568 _playBackwards = true; in stCloseDoor()
645 _playBackwards = true; in stChangePositionFadeIn()
H A Dmodule2400_sprites.cpp183 _playBackwards = true; in update()
242 _playBackwards = true; in update()
H A Dmodule2200_sprites.cpp101 _playBackwards = true; in stCloseDoor()
413 _playBackwards = true; in closeDoor()
720 _playBackwards = true; in stLeverUp()
H A Dmodule1400_sprites.cpp250 _playBackwards = true; in stCloseDoor()
559 _playBackwards = true; in handleMessage()
H A Dmodule1900_sprites.cpp247 _playBackwards = true; in fallOff()
H A Dmodule3000_sprites.cpp597 _playBackwards = true; in stDisabled()
H A Dmodule2800_sprites.cpp383 _playBackwards = kAsScene2804CrystalFrameNums[_colorNum] < _colorNum; in activate()
727 _playBackwards = true; in flush()
H A Dmodule1600_sprites.cpp310 _playBackwards = true; in stLeaveCar()
H A Dmodule1000_sprites.cpp867 _playBackwards = true; in stCloseDoor()
/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/
H A Dmodule1300_sprites.cpp72 _playBackwards = true; in stRaiseBridge()
289 _playBackwards = true; in stGoingDown()
527 _playBackwards = true; in stCloseDoor()
606 _playBackwards = true; in stFadeOut()
H A Dmodule1200_sprites.cpp169 _playBackwards = true; in stCloseDoor()
596 _playBackwards = true; in stCloseDoor()
677 _playBackwards = true; in stChangePositionFadeIn()
H A Dmodule2400_sprites.cpp189 _playBackwards = true; in update()
250 _playBackwards = true; in update()
H A Dmodule2200_sprites.cpp103 _playBackwards = true; in stCloseDoor()
422 _playBackwards = true; in closeDoor()
741 _playBackwards = true; in stLeverUp()
H A Dmodule1400_sprites.cpp260 _playBackwards = true; in stCloseDoor()
575 _playBackwards = true; in handleMessage()
H A Dmodule1900_sprites.cpp251 _playBackwards = true; in fallOff()
H A Dmodule3000_sprites.cpp611 _playBackwards = true; in stDisabled()
H A Dmodule2800_sprites.cpp399 _playBackwards = kAsScene2804CrystalFrameNums[_colorNum] < _colorNum; in activate()
757 _playBackwards = true; in flush()
H A Dmodule1600_sprites.cpp316 _playBackwards = true; in stLeaveCar()
H A Dmodule1000_sprites.cpp907 _playBackwards = true; in stCloseDoor()