Searched refs:_playEvents (Results 1 – 10 of 10) sorted by relevance
82 bool _playEvents;131 bool playEvents() const { return _playEvents; } in playEvents()133 void setPlayEvents(bool flag) { _playEvents = flag; } in setPlayEvents()
103 bool _playEvents; variable
120 _playEvents = true; in PianoRoll()1487 xml.intTag(level, "playEvents", _playEvents); in writeStatus()1535 _playEvents = xml.parseInt(); in readStatus()1536 canvas->setPlayEvents(_playEvents); in readStatus()1537 speaker->setChecked(_playEvents); in readStatus()1826 _playEvents = val; in setSpeaker()1827 canvas->setPlayEvents(_playEvents); in setSpeaker()
157 bool _playEvents; variable
221 _playEvents = true; in DrumEdit()1211 xml.intTag(level, "playEvents", _playEvents); in writeStatus()1262 _playEvents = xml.parseInt(); in readStatus()1263 canvas->setPlayEvents(_playEvents); in readStatus()1264 speaker->setChecked(_playEvents); in readStatus()2091 _playEvents = val; in setSpeaker()2092 canvas->setPlayEvents(_playEvents); in setSpeaker()
466 if(_playEvents) in newItem()579 if (!_playEvents) in itemPressed()677 if(_playEvents) in itemMoved()1090 if(_playEvents) in keyPressed()1121 if(_playEvents) in keyReleased()1442 if (_playEvents) in keyRelease()
75 _playEvents = true; in EventCanvas()91 if(_playEvents) in ~EventCanvas()
1005 if(_playEvents) in newItem()1252 if(_playEvents) in pianoPressed()1268 if(_playEvents) in pianoReleased()1667 if (!_playEvents) in itemPressed()1730 if(_playEvents) in itemMoved()
287 NoteEventList _playEvents; variable481 NoteEventList& playEvents() { return _playEvents; } in playEvents()482 const NoteEventList& playEvents() const { return _playEvents; } in playEvents()483 NoteEvent* noteEvent(int idx) { return &_playEvents[idx]; } in noteEvent()484 void setPlayEvents(const NoteEventList& l) { _playEvents = l; } in setPlayEvents()
596 _playEvents.append(NoteEvent()); // add default play event in Note()658 _playEvents = n._playEvents; in Note()1309 … if ((chord() == 0 || chord()->playEventType() != PlayEventType::Auto) && !_playEvents.empty()) { in write()1311 for (const NoteEvent& e : _playEvents) in write()1502 _playEvents.clear(); // remove default event in readProperties()1508 _playEvents.append(ne); in readProperties()2996 _playEvents[0].setOntime(val); in setOnTimeOffset()3006 _playEvents[0].setLen(val - _playEvents[0].ontime()); in setOffTimeOffset()3037 if (!_playEvents.empty()) { in accessibleInfo()3038 int on = _playEvents[0].ontime(); in accessibleInfo()[all …]