/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | engine.cpp | 160 _player.opx = _player.px; in updateEngine() 161 _player.opy = _player.py; in updateEngine() 187 if (_player.level == _player.maxLevel) in updateEngine() 190 if (_player.exp >= _player.nextLevel) { in updateEngine() 191 _player.level = _player.level + 1; in updateEngine() 193 _player.exp = _player.exp - _player.nextLevel; in updateEngine() 195 _player.maxHp = _player.maxHp + _player.level * 3; in updateEngine() 198 _player.hp = _player.maxHp; in updateEngine() 267 _player.hpflashb = _player.hpflashb + 1; in updateEngine() 321 _player.maxHp = _player.hp; in newGame() [all …]
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H A D | saveload.cpp | 80 if (_player.level > 0) { in loadGameStream() 86 INPUT("%f", &_player.px); in loadGameStream() 87 INPUT("%f", &_player.py); in loadGameStream() 88 INPUT("%f", &_player.opx); in loadGameStream() 89 INPUT("%f", &_player.opy); in loadGameStream() 95 INPUT("%i", &_player.hp); in loadGameStream() 199 if (_player.level > 0) { in saveGameStream() 203 PRINT("%f", _player.px); in saveGameStream() 204 PRINT("%f", _player.py); in saveGameStream() 205 PRINT("%f", _player.opx); in saveGameStream() [all …]
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H A D | input.cpp | 90 int maxh = _player.maxHp - _player.hp; in checkInputs() 95 _player.hp = _player.hp + heal; in checkInputs() 116 int maxHeal = _player.maxHp - _player.hp; in checkInputs() 399 _player.walkDir = 0; in handleWalking() 536 _player.opx = _player.px; in handleWalking() 537 _player.opy = _player.py; in handleWalking() 538 _player.px = px; in handleWalking() 539 _player.py = py; in handleWalking() 541 if (_player.px != _player.opx || _player.py != _player.opy) in handleWalking() 670 _player.px = 0; in processTrigger() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_airduct.cpp | 239 R2_GLOBALS._player.postInit(); in postInit() 278 R2_GLOBALS._player.setStrip(1); in signal() 279 R2_GLOBALS._player.setFrame(5); in signal() 313 R2_GLOBALS._player.setFrame(4); in signal() 331 R2_GLOBALS._player.setStrip(2); in signal() 332 R2_GLOBALS._player.setFrame(5); in signal() 346 R2_GLOBALS._player.setStrip(3); in signal() 696 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._playe… in dispatch() 699 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._playe… in dispatch() 702 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._p… in dispatch() [all …]
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H A D | ringworld2_scenes2.cpp | 220 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 231 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 255 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 271 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 282 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 297 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 312 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 325 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 768 if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] in Scene2000() 769 != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) in Scene2000() [all …]
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H A D | ringworld2_scenes1.cpp | 54 R2_GLOBALS._player.hide(); in postInit() 646 R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent + 1); in dispatch() 654 R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent - 2); in dispatch() 2351 R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); in signal() 2753 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2758 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2764 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2780 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2786 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2791 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() [all …]
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H A D | ringworld2_vampire.cpp | 130 if (R2_GLOBALS._player._mover) in setup2() 131 R2_GLOBALS._player.addMover(NULL); in setup2() 245 R2_GLOBALS._player.setVisage(22); in signal() 247 R2_GLOBALS._player.setStrip(1); in signal() 249 R2_GLOBALS._player.setStrip(2); in signal() 278 R2_GLOBALS._player.setStrip(1); in signal() 280 R2_GLOBALS._player.setStrip(2); in signal() 358 R2_GLOBALS._player.setVisage(25); in startAction() 360 R2_GLOBALS._player.setStrip(2); in startAction() 362 R2_GLOBALS._player.setStrip(1); in startAction() [all …]
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H A D | ringworld2_scenes0.cpp | 294 R2_GLOBALS._player.postInit(); in postInit() 390 if ((R2_GLOBALS._player._visage == 13) || (R2_GLOBALS._player._visage == 101)) in dispatch() 635 R2_GLOBALS._player.hide(); in postInit() 1088 R2_GLOBALS._player.hide(); in consoleAction() 1180 R2_GLOBALS._player.hide(); in setDetails() 2706 R2_GLOBALS._player.hide(); in postInit() 2766 R2_GLOBALS._player.show(); in signal() 2806 R2_GLOBALS._player.show(); in signal() 4039 R2_GLOBALS._player.hide(); in postInit() 7131 R2_GLOBALS._player.hide(); in postInit() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_airduct.cpp | 239 R2_GLOBALS._player.postInit(); in postInit() 278 R2_GLOBALS._player.setStrip(1); in signal() 279 R2_GLOBALS._player.setFrame(5); in signal() 313 R2_GLOBALS._player.setFrame(4); in signal() 331 R2_GLOBALS._player.setStrip(2); in signal() 332 R2_GLOBALS._player.setFrame(5); in signal() 346 R2_GLOBALS._player.setStrip(3); in signal() 696 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._playe… in dispatch() 699 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._playe… in dispatch() 702 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._p… in dispatch() [all …]
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H A D | ringworld2_scenes2.cpp | 220 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 231 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 255 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 271 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 282 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 297 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 312 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 325 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits() 768 if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] in Scene2000() 769 != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) in Scene2000() [all …]
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H A D | ringworld2_scenes1.cpp | 55 R2_GLOBALS._player.hide(); in postInit() 650 R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent + 1); in dispatch() 658 R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent - 2); in dispatch() 2355 R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); in signal() 2757 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2762 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2768 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2784 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2790 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() 2795 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch() [all …]
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H A D | ringworld2_vampire.cpp | 130 if (R2_GLOBALS._player._mover) in setup2() 131 R2_GLOBALS._player.addMover(NULL); in setup2() 245 R2_GLOBALS._player.setVisage(22); in signal() 247 R2_GLOBALS._player.setStrip(1); in signal() 249 R2_GLOBALS._player.setStrip(2); in signal() 278 R2_GLOBALS._player.setStrip(1); in signal() 280 R2_GLOBALS._player.setStrip(2); in signal() 358 R2_GLOBALS._player.setVisage(25); in startAction() 360 R2_GLOBALS._player.setStrip(2); in startAction() 362 R2_GLOBALS._player.setStrip(1); in startAction() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_scenes6.cpp | 123 g_globals->_player.setStrip2(3); in signal() 153 g_globals->_player.updateZoom(); in signal() 162 g_globals->_player.updateZoom(); in signal() 172 g_globals->_player.setStrip(8); in signal() 173 g_globals->_player.setFrame(1); in signal() 309 g_globals->_player.hide(); in signal() 330 g_globals->_player._strip = 4; in signal() 331 g_globals->_player._frame = 1; in signal() 340 g_globals->_player._strip = 8; in signal() 449 g_globals->_player.postInit(); in postInit() [all …]
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H A D | ringworld_scenes10.cpp | 128 g_globals->_player.postInit(); in postInit() 254 g_globals->_player.postInit(); in postInit() 363 …if ( (g_globals->_player._position.x <= 0) || ((g_globals->_player._position.x < 100) && (g_global… in dispatch() 397 g_globals->_player.postInit(); in postInit() 511 g_globals->_player.postInit(); in postInit() 572 if ((g_globals->_player._position.x > 300) && (g_globals->_player._position.y < 160)) { in dispatch() 580 …} else if ((g_globals->_player._position.x < 10) || ((g_globals->_player._position.x <= 110) && (g… in dispatch() 657 if ((g_globals->_player._position.x > 300) && (g_globals->_player._position.y < 160)) { in dispatch() 665 …} else if ((g_globals->_player._position.x < 10) || ((g_globals->_player._position.x <= 110) && (g… in dispatch() 952 …if ((g_globals->_player._position.y < 98) && (g_globals->_player._position.x > 241) && (g_globals-… in dispatch() [all …]
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H A D | ringworld_scenes3.cpp | 517 g_globals->_player._strip = 3; in signal() 649 g_globals->_player._frame = 1; in signal() 650 g_globals->_player._strip = 2; in signal() 1678 g_globals->_player.postInit(); in postInit() 2952 g_globals->_player.remove(); in postInit() 3250 g_globals->_player.setStrip2(g_globals->_player._strip); in signal() 4490 g_globals->_player._frame = g_globals->_player.getFrameCount(); in signal() 4626 g_globals->_player._frame = g_globals->_player.getFrameCount(); in signal() 5949 g_globals->_player.setFrame(g_globals->_player.getFrameCount()); in postInit() 6100 g_globals->_player.hide(); in signal() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_scenes6.cpp | 125 g_globals->_player.setStrip2(3); in signal() 155 g_globals->_player.updateZoom(); in signal() 164 g_globals->_player.updateZoom(); in signal() 174 g_globals->_player.setStrip(8); in signal() 175 g_globals->_player.setFrame(1); in signal() 315 g_globals->_player.hide(); in signal() 338 g_globals->_player._strip = 4; in signal() 339 g_globals->_player._frame = 1; in signal() 348 g_globals->_player._strip = 8; in signal() 462 g_globals->_player.postInit(); in postInit() [all …]
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H A D | ringworld_scenes10.cpp | 128 g_globals->_player.postInit(); in postInit() 254 g_globals->_player.postInit(); in postInit() 363 …if ( (g_globals->_player._position.x <= 0) || ((g_globals->_player._position.x < 100) && (g_global… in dispatch() 397 g_globals->_player.postInit(); in postInit() 511 g_globals->_player.postInit(); in postInit() 572 if ((g_globals->_player._position.x > 300) && (g_globals->_player._position.y < 160)) { in dispatch() 580 …} else if ((g_globals->_player._position.x < 10) || ((g_globals->_player._position.x <= 110) && (g… in dispatch() 657 if ((g_globals->_player._position.x > 300) && (g_globals->_player._position.y < 160)) { in dispatch() 665 …} else if ((g_globals->_player._position.x < 10) || ((g_globals->_player._position.x <= 110) && (g… in dispatch() 952 …if ((g_globals->_player._position.y < 98) && (g_globals->_player._position.x > 241) && (g_globals-… in dispatch() [all …]
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H A D | ringworld_scenes3.cpp | 547 g_globals->_player._strip = 3; in signal() 685 g_globals->_player._frame = 1; in signal() 686 g_globals->_player._strip = 2; in signal() 1742 g_globals->_player.postInit(); in postInit() 3038 g_globals->_player.remove(); in postInit() 3346 g_globals->_player.setStrip2(g_globals->_player._strip); in signal() 4613 g_globals->_player._frame = g_globals->_player.getFrameCount(); in signal() 4753 g_globals->_player._frame = g_globals->_player.getFrameCount(); in signal() 6098 g_globals->_player.setFrame(g_globals->_player.getFrameCount()); in postInit() 6251 g_globals->_player.hide(); in signal() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_scenes3.cpp | 113 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, in signal() 137 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 8, in signal() 159 BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 306, &BF_GLOBALS._player, in signal() 569 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, in dispatch() 1354 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, in dispatch() 1361 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, in dispatch() 1368 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 30, in dispatch() 1380 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 150, in dispatch() 3495 BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); in postInit() 4570 BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); in process() [all …]
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H A D | blueforce_scenes8.cpp | 191 BF_GLOBALS._player.setStrip(1); in signal() 192 BF_GLOBALS._player.setFrame(1); in signal() 207 BF_GLOBALS._player.setStrip(2); in signal() 208 BF_GLOBALS._player.setFrame(1); in signal() 232 BF_GLOBALS._player.postInit(); in postInit() 311 BF_GLOBALS._player.setStrip(3); in postInit() 985 BF_GLOBALS._player.postInit(); in postInit() 2146 if ((BF_GLOBALS._player._position.x != 219) || (BF_GLOBALS._player._position.y != 129)) { in startAction() 2202 &BF_GLOBALS._player, NULL); in startAction() 3103 BF_GLOBALS._player.remove(); in postInit() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/ |
H A D | blueforce_scenes3.cpp | 113 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, in signal() 137 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 8, in signal() 159 BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 306, &BF_GLOBALS._player, in signal() 569 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, in dispatch() 1356 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, in dispatch() 1363 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, in dispatch() 1370 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 30, in dispatch() 1382 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 150, in dispatch() 3501 BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); in postInit() 4576 BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); in process() [all …]
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H A D | blueforce_scenes8.cpp | 191 BF_GLOBALS._player.setStrip(1); in signal() 192 BF_GLOBALS._player.setFrame(1); in signal() 207 BF_GLOBALS._player.setStrip(2); in signal() 208 BF_GLOBALS._player.setFrame(1); in signal() 234 BF_GLOBALS._player.postInit(); in postInit() 313 BF_GLOBALS._player.setStrip(3); in postInit() 989 BF_GLOBALS._player.postInit(); in postInit() 2154 if ((BF_GLOBALS._player._position.x != 219) || (BF_GLOBALS._player._position.y != 129)) { in startAction() 2210 &BF_GLOBALS._player, NULL); in startAction() 3113 BF_GLOBALS._player.remove(); in postInit() [all …]
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/dports/audio/ampache/ampache-php74-5.0.0/src/Module/Playback/Localplay/ |
H A D | LocalPlay.php | 43 private $_player; variable in Ampache\\Module\\Playback\\Localplay\\LocalPlay 78 if (is_object($this->_player)) { 92 if (is_object($this->_player)) { 123 unset($this->_player); 187 $this->_player->uninstall(); 220 if (!$this->_player->play()) { 236 if (!$this->_player->stop()) { 337 $data = $this->_player->get(); 447 if (!$this->_player->next()) { 463 if (!$this->_player->prev()) { [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/ |
H A D | sound_towns_lok.cpp | 38 _player = new EuphonyPlayer(_mixer); in SoundTowns_LoK() 44 delete _player; in ~SoundTowns_LoK() 62 if (!_player->init()) in init() 119 _player->driver()->channelVolume(i, 0); in haltTrack() 121 _player->driver()->channelVolume(i, 0); in haltTrack() 123 _player->configPart_enable(i, 0); in haltTrack() 124 _player->stop(); in haltTrack() 236 if (!_player) in updateVolumeSettings() 335 _player->driver()->unloadWaveTable(-1); in loadInstruments() 360 _player->configPart_remap(i, *src++); in playEuphonyTrack() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/ |
H A D | sound_towns_lok.cpp | 38 _player = new EuphonyPlayer(_mixer); in SoundTowns_LoK() 44 delete _player; in ~SoundTowns_LoK() 59 if (!_player->init()) in init() 116 _player->driver()->channelVolume(i, 0); in haltTrack() 118 _player->driver()->channelVolume(i, 0); in haltTrack() 120 _player->configPart_enable(i, 0); in haltTrack() 121 _player->stop(); in haltTrack() 233 if (!_player) in updateVolumeSettings() 332 _player->driver()->unloadWaveTable(-1); in loadInstruments() 357 _player->configPart_remap(i, *src++); in playEuphonyTrack() [all …]
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