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Searched refs:_player (Results 1 – 25 of 455) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dengine.cpp160 _player.opx = _player.px; in updateEngine()
161 _player.opy = _player.py; in updateEngine()
187 if (_player.level == _player.maxLevel) in updateEngine()
190 if (_player.exp >= _player.nextLevel) { in updateEngine()
191 _player.level = _player.level + 1; in updateEngine()
193 _player.exp = _player.exp - _player.nextLevel; in updateEngine()
195 _player.maxHp = _player.maxHp + _player.level * 3; in updateEngine()
198 _player.hp = _player.maxHp; in updateEngine()
267 _player.hpflashb = _player.hpflashb + 1; in updateEngine()
321 _player.maxHp = _player.hp; in newGame()
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H A Dsaveload.cpp80 if (_player.level > 0) { in loadGameStream()
86 INPUT("%f", &_player.px); in loadGameStream()
87 INPUT("%f", &_player.py); in loadGameStream()
88 INPUT("%f", &_player.opx); in loadGameStream()
89 INPUT("%f", &_player.opy); in loadGameStream()
95 INPUT("%i", &_player.hp); in loadGameStream()
199 if (_player.level > 0) { in saveGameStream()
203 PRINT("%f", _player.px); in saveGameStream()
204 PRINT("%f", _player.py); in saveGameStream()
205 PRINT("%f", _player.opx); in saveGameStream()
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H A Dinput.cpp90 int maxh = _player.maxHp - _player.hp; in checkInputs()
95 _player.hp = _player.hp + heal; in checkInputs()
116 int maxHeal = _player.maxHp - _player.hp; in checkInputs()
399 _player.walkDir = 0; in handleWalking()
536 _player.opx = _player.px; in handleWalking()
537 _player.opy = _player.py; in handleWalking()
538 _player.px = px; in handleWalking()
539 _player.py = py; in handleWalking()
541 if (_player.px != _player.opx || _player.py != _player.opy) in handleWalking()
670 _player.px = 0; in processTrigger()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_airduct.cpp239 R2_GLOBALS._player.postInit(); in postInit()
278 R2_GLOBALS._player.setStrip(1); in signal()
279 R2_GLOBALS._player.setFrame(5); in signal()
313 R2_GLOBALS._player.setFrame(4); in signal()
331 R2_GLOBALS._player.setStrip(2); in signal()
332 R2_GLOBALS._player.setFrame(5); in signal()
346 R2_GLOBALS._player.setStrip(3); in signal()
696 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._playe… in dispatch()
699 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._playe… in dispatch()
702 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._p… in dispatch()
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H A Dringworld2_scenes2.cpp220 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
231 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
255 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
271 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
282 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
297 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
312 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
325 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
768 if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] in Scene2000()
769 != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) in Scene2000()
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H A Dringworld2_scenes1.cpp54 R2_GLOBALS._player.hide(); in postInit()
646 R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent + 1); in dispatch()
654 R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent - 2); in dispatch()
2351 R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); in signal()
2753 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2758 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2764 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2780 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2786 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2791 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
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H A Dringworld2_vampire.cpp130 if (R2_GLOBALS._player._mover) in setup2()
131 R2_GLOBALS._player.addMover(NULL); in setup2()
245 R2_GLOBALS._player.setVisage(22); in signal()
247 R2_GLOBALS._player.setStrip(1); in signal()
249 R2_GLOBALS._player.setStrip(2); in signal()
278 R2_GLOBALS._player.setStrip(1); in signal()
280 R2_GLOBALS._player.setStrip(2); in signal()
358 R2_GLOBALS._player.setVisage(25); in startAction()
360 R2_GLOBALS._player.setStrip(2); in startAction()
362 R2_GLOBALS._player.setStrip(1); in startAction()
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H A Dringworld2_scenes0.cpp294 R2_GLOBALS._player.postInit(); in postInit()
390 if ((R2_GLOBALS._player._visage == 13) || (R2_GLOBALS._player._visage == 101)) in dispatch()
635 R2_GLOBALS._player.hide(); in postInit()
1088 R2_GLOBALS._player.hide(); in consoleAction()
1180 R2_GLOBALS._player.hide(); in setDetails()
2706 R2_GLOBALS._player.hide(); in postInit()
2766 R2_GLOBALS._player.show(); in signal()
2806 R2_GLOBALS._player.show(); in signal()
4039 R2_GLOBALS._player.hide(); in postInit()
7131 R2_GLOBALS._player.hide(); in postInit()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_airduct.cpp239 R2_GLOBALS._player.postInit(); in postInit()
278 R2_GLOBALS._player.setStrip(1); in signal()
279 R2_GLOBALS._player.setFrame(5); in signal()
313 R2_GLOBALS._player.setFrame(4); in signal()
331 R2_GLOBALS._player.setStrip(2); in signal()
332 R2_GLOBALS._player.setFrame(5); in signal()
346 R2_GLOBALS._player.setStrip(3); in signal()
696 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._playe… in dispatch()
699 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._playe… in dispatch()
702 …R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._p… in dispatch()
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H A Dringworld2_scenes2.cpp220 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
231 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
255 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
271 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
282 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
297 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
312 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
325 R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; in initExits()
768 if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] in Scene2000()
769 != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) in Scene2000()
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H A Dringworld2_scenes1.cpp55 R2_GLOBALS._player.hide(); in postInit()
650 R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent + 1); in dispatch()
658 R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent - 2); in dispatch()
2355 R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); in signal()
2757 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2762 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2768 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2784 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2790 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
2795 …R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._pla… in dispatch()
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H A Dringworld2_vampire.cpp130 if (R2_GLOBALS._player._mover) in setup2()
131 R2_GLOBALS._player.addMover(NULL); in setup2()
245 R2_GLOBALS._player.setVisage(22); in signal()
247 R2_GLOBALS._player.setStrip(1); in signal()
249 R2_GLOBALS._player.setStrip(2); in signal()
278 R2_GLOBALS._player.setStrip(1); in signal()
280 R2_GLOBALS._player.setStrip(2); in signal()
358 R2_GLOBALS._player.setVisage(25); in startAction()
360 R2_GLOBALS._player.setStrip(2); in startAction()
362 R2_GLOBALS._player.setStrip(1); in startAction()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/
H A Dringworld_scenes6.cpp123 g_globals->_player.setStrip2(3); in signal()
153 g_globals->_player.updateZoom(); in signal()
162 g_globals->_player.updateZoom(); in signal()
172 g_globals->_player.setStrip(8); in signal()
173 g_globals->_player.setFrame(1); in signal()
309 g_globals->_player.hide(); in signal()
330 g_globals->_player._strip = 4; in signal()
331 g_globals->_player._frame = 1; in signal()
340 g_globals->_player._strip = 8; in signal()
449 g_globals->_player.postInit(); in postInit()
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H A Dringworld_scenes10.cpp128 g_globals->_player.postInit(); in postInit()
254 g_globals->_player.postInit(); in postInit()
363 …if ( (g_globals->_player._position.x <= 0) || ((g_globals->_player._position.x < 100) && (g_global… in dispatch()
397 g_globals->_player.postInit(); in postInit()
511 g_globals->_player.postInit(); in postInit()
572 if ((g_globals->_player._position.x > 300) && (g_globals->_player._position.y < 160)) { in dispatch()
580 …} else if ((g_globals->_player._position.x < 10) || ((g_globals->_player._position.x <= 110) && (g… in dispatch()
657 if ((g_globals->_player._position.x > 300) && (g_globals->_player._position.y < 160)) { in dispatch()
665 …} else if ((g_globals->_player._position.x < 10) || ((g_globals->_player._position.x <= 110) && (g… in dispatch()
952 …if ((g_globals->_player._position.y < 98) && (g_globals->_player._position.x > 241) && (g_globals-… in dispatch()
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H A Dringworld_scenes3.cpp517 g_globals->_player._strip = 3; in signal()
649 g_globals->_player._frame = 1; in signal()
650 g_globals->_player._strip = 2; in signal()
1678 g_globals->_player.postInit(); in postInit()
2952 g_globals->_player.remove(); in postInit()
3250 g_globals->_player.setStrip2(g_globals->_player._strip); in signal()
4490 g_globals->_player._frame = g_globals->_player.getFrameCount(); in signal()
4626 g_globals->_player._frame = g_globals->_player.getFrameCount(); in signal()
5949 g_globals->_player.setFrame(g_globals->_player.getFrameCount()); in postInit()
6100 g_globals->_player.hide(); in signal()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/
H A Dringworld_scenes6.cpp125 g_globals->_player.setStrip2(3); in signal()
155 g_globals->_player.updateZoom(); in signal()
164 g_globals->_player.updateZoom(); in signal()
174 g_globals->_player.setStrip(8); in signal()
175 g_globals->_player.setFrame(1); in signal()
315 g_globals->_player.hide(); in signal()
338 g_globals->_player._strip = 4; in signal()
339 g_globals->_player._frame = 1; in signal()
348 g_globals->_player._strip = 8; in signal()
462 g_globals->_player.postInit(); in postInit()
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H A Dringworld_scenes10.cpp128 g_globals->_player.postInit(); in postInit()
254 g_globals->_player.postInit(); in postInit()
363 …if ( (g_globals->_player._position.x <= 0) || ((g_globals->_player._position.x < 100) && (g_global… in dispatch()
397 g_globals->_player.postInit(); in postInit()
511 g_globals->_player.postInit(); in postInit()
572 if ((g_globals->_player._position.x > 300) && (g_globals->_player._position.y < 160)) { in dispatch()
580 …} else if ((g_globals->_player._position.x < 10) || ((g_globals->_player._position.x <= 110) && (g… in dispatch()
657 if ((g_globals->_player._position.x > 300) && (g_globals->_player._position.y < 160)) { in dispatch()
665 …} else if ((g_globals->_player._position.x < 10) || ((g_globals->_player._position.x <= 110) && (g… in dispatch()
952 …if ((g_globals->_player._position.y < 98) && (g_globals->_player._position.x > 241) && (g_globals-… in dispatch()
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H A Dringworld_scenes3.cpp547 g_globals->_player._strip = 3; in signal()
685 g_globals->_player._frame = 1; in signal()
686 g_globals->_player._strip = 2; in signal()
1742 g_globals->_player.postInit(); in postInit()
3038 g_globals->_player.remove(); in postInit()
3346 g_globals->_player.setStrip2(g_globals->_player._strip); in signal()
4613 g_globals->_player._frame = g_globals->_player.getFrameCount(); in signal()
4753 g_globals->_player._frame = g_globals->_player.getFrameCount(); in signal()
6098 g_globals->_player.setFrame(g_globals->_player.getFrameCount()); in postInit()
6251 g_globals->_player.hide(); in signal()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes3.cpp113 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, in signal()
137 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 8, in signal()
159 BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 306, &BF_GLOBALS._player, in signal()
569 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, in dispatch()
1354 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, in dispatch()
1361 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, in dispatch()
1368 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 30, in dispatch()
1380 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 150, in dispatch()
3495 BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); in postInit()
4570 BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); in process()
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H A Dblueforce_scenes8.cpp191 BF_GLOBALS._player.setStrip(1); in signal()
192 BF_GLOBALS._player.setFrame(1); in signal()
207 BF_GLOBALS._player.setStrip(2); in signal()
208 BF_GLOBALS._player.setFrame(1); in signal()
232 BF_GLOBALS._player.postInit(); in postInit()
311 BF_GLOBALS._player.setStrip(3); in postInit()
985 BF_GLOBALS._player.postInit(); in postInit()
2146 if ((BF_GLOBALS._player._position.x != 219) || (BF_GLOBALS._player._position.y != 129)) { in startAction()
2202 &BF_GLOBALS._player, NULL); in startAction()
3103 BF_GLOBALS._player.remove(); in postInit()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_scenes3.cpp113 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, in signal()
137 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 8, in signal()
159 BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 306, &BF_GLOBALS._player, in signal()
569 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, in dispatch()
1356 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, in dispatch()
1363 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, in dispatch()
1370 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 30, in dispatch()
1382 ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 150, in dispatch()
3501 BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); in postInit()
4576 BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); in process()
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H A Dblueforce_scenes8.cpp191 BF_GLOBALS._player.setStrip(1); in signal()
192 BF_GLOBALS._player.setFrame(1); in signal()
207 BF_GLOBALS._player.setStrip(2); in signal()
208 BF_GLOBALS._player.setFrame(1); in signal()
234 BF_GLOBALS._player.postInit(); in postInit()
313 BF_GLOBALS._player.setStrip(3); in postInit()
989 BF_GLOBALS._player.postInit(); in postInit()
2154 if ((BF_GLOBALS._player._position.x != 219) || (BF_GLOBALS._player._position.y != 129)) { in startAction()
2210 &BF_GLOBALS._player, NULL); in startAction()
3113 BF_GLOBALS._player.remove(); in postInit()
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/dports/audio/ampache/ampache-php74-5.0.0/src/Module/Playback/Localplay/
H A DLocalPlay.php43 private $_player; variable in Ampache\\Module\\Playback\\Localplay\\LocalPlay
78 if (is_object($this->_player)) {
92 if (is_object($this->_player)) {
123 unset($this->_player);
187 $this->_player->uninstall();
220 if (!$this->_player->play()) {
236 if (!$this->_player->stop()) {
337 $data = $this->_player->get();
447 if (!$this->_player->next()) {
463 if (!$this->_player->prev()) {
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/
H A Dsound_towns_lok.cpp38 _player = new EuphonyPlayer(_mixer); in SoundTowns_LoK()
44 delete _player; in ~SoundTowns_LoK()
62 if (!_player->init()) in init()
119 _player->driver()->channelVolume(i, 0); in haltTrack()
121 _player->driver()->channelVolume(i, 0); in haltTrack()
123 _player->configPart_enable(i, 0); in haltTrack()
124 _player->stop(); in haltTrack()
236 if (!_player) in updateVolumeSettings()
335 _player->driver()->unloadWaveTable(-1); in loadInstruments()
360 _player->configPart_remap(i, *src++); in playEuphonyTrack()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/
H A Dsound_towns_lok.cpp38 _player = new EuphonyPlayer(_mixer); in SoundTowns_LoK()
44 delete _player; in ~SoundTowns_LoK()
59 if (!_player->init()) in init()
116 _player->driver()->channelVolume(i, 0); in haltTrack()
118 _player->driver()->channelVolume(i, 0); in haltTrack()
120 _player->configPart_enable(i, 0); in haltTrack()
121 _player->stop(); in haltTrack()
233 if (!_player) in updateVolumeSettings()
332 _player->driver()->unloadWaveTable(-1); in loadInstruments()
357 _player->configPart_remap(i, *src++); in playEuphonyTrack()
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