Searched refs:_playerAttackOfs (Results 1 – 4 of 4) sorted by relevance
140 if (!_playerAttackOfs[_player.walkDir][i].completed) { in updateEngine()141 _playerAttackOfs[_player.walkDir][i].completed = true; in updateEngine()146 _player.px += _playerAttackOfs[_player.walkDir][i].x; in updateEngine()147 _player.py += _playerAttackOfs[_player.walkDir][i].y; in updateEngine()
118 _playerAttackOfs[0][i].x = 0; // -1// -(i + 1) in initialize()119 _playerAttackOfs[0][i].y = -sin(3.14159 * 2 * (i + 1) / 16) * 2 - 1; in initialize()121 _playerAttackOfs[1][i].x = 0; // i + 1 in initialize()122 _playerAttackOfs[1][i].y = -sin(3.14159 * 2 * (i + 1) / 16) * 2 + 1; in initialize()124 _playerAttackOfs[2][i].x = -1; // -(i + 1) in initialize()125 _playerAttackOfs[2][i].y = -sin(3.14159 * 2 * (i + 1) / 16) * 2; in initialize()127 _playerAttackOfs[3][i].x = 1; // i + 1 in initialize()128 _playerAttackOfs[3][i].y = -sin(3.14159 * 2 * (i + 1) / 16) * 2; in initialize()
522 AttackOffsetStruct _playerAttackOfs[4][16]; variable
406 _playerAttackOfs[a][i].completed = false; in attack()