Searched refs:_playera (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | saveload.cpp | 147 _playera.level = 0; in loadPlayer() 152 INPUT("%i", &_playera.level); in loadPlayer() 154 if (_playera.level > 0) { in loadPlayer() 160 INPUT("%f", &_playera.px); in loadPlayer() 161 INPUT("%f", &_playera.py); in loadPlayer() 162 INPUT("%f", &_playera.opx); in loadPlayer() 163 INPUT("%f", &_playera.opy); in loadPlayer() 169 INPUT("%i", &_playera.hp); in loadPlayer() 170 INPUT("%i", &_playera.maxHp); in loadPlayer() 172 INPUT("%i", &_playera.level); in loadPlayer() [all …]
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H A D | dialogs.cpp | 560 if (_playera.level > 0) { in renderSaveStates() 579 sprintf(line, "Health: %i/%i", _playera.hp, _playera.maxHp); in renderSaveStates() 582 if (_playera.level == 22) in renderSaveStates() 592 int ss = (_playera.sword - 1) * 3; in renderSaveStates() 593 if (_playera.sword == 3) in renderSaveStates() 598 ss = (_playera.shield - 1) * 3 + 1; in renderSaveStates() 599 if (_playera.shield == 3) in renderSaveStates() 604 ss = (_playera.armour - 1) * 3 + 2; in renderSaveStates() 605 if (_playera.armour == 3) in renderSaveStates() 612 if (_playera.foundSpell[0]) { in renderSaveStates() [all …]
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H A D | engine.cpp | 295 _playera.reset(); in newGame()
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H A D | griffon.h | 508 Player _playera; variable
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