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Searched refs:_playera (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dsaveload.cpp147 _playera.level = 0; in loadPlayer()
152 INPUT("%i", &_playera.level); in loadPlayer()
154 if (_playera.level > 0) { in loadPlayer()
160 INPUT("%f", &_playera.px); in loadPlayer()
161 INPUT("%f", &_playera.py); in loadPlayer()
162 INPUT("%f", &_playera.opx); in loadPlayer()
163 INPUT("%f", &_playera.opy); in loadPlayer()
169 INPUT("%i", &_playera.hp); in loadPlayer()
170 INPUT("%i", &_playera.maxHp); in loadPlayer()
172 INPUT("%i", &_playera.level); in loadPlayer()
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H A Ddialogs.cpp560 if (_playera.level > 0) { in renderSaveStates()
579 sprintf(line, "Health: %i/%i", _playera.hp, _playera.maxHp); in renderSaveStates()
582 if (_playera.level == 22) in renderSaveStates()
592 int ss = (_playera.sword - 1) * 3; in renderSaveStates()
593 if (_playera.sword == 3) in renderSaveStates()
598 ss = (_playera.shield - 1) * 3 + 1; in renderSaveStates()
599 if (_playera.shield == 3) in renderSaveStates()
604 ss = (_playera.armour - 1) * 3 + 2; in renderSaveStates()
605 if (_playera.armour == 3) in renderSaveStates()
612 if (_playera.foundSpell[0]) { in renderSaveStates()
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H A Dengine.cpp295 _playera.reset(); in newGame()
H A Dgriffon.h508 Player _playera; variable