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Searched refs:_priorSoundHandle (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dproximity.cpp29 _priorSoundHandle(-1), _frequencyMultiplier(0.0), _frequencyAdjust(1.875), in CProximity()
40 _balance(0), _priorSoundHandle(-1), _frequencyMultiplier(0.0), in CProximity()
H A Dproximity.h41 int _priorSoundHandle; variable
H A Dsound_manager.cpp174 if (prox._priorSoundHandle >= 1) { in playSound()
178 if (_slots[idx]._handle == prox._priorSoundHandle) { in playSound()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dproximity.cpp29 _priorSoundHandle(-1), _frequencyMultiplier(0.0), _frequencyAdjust(1.875), in CProximity()
40 _balance(0), _priorSoundHandle(-1), _frequencyMultiplier(0.0), in CProximity()
H A Dproximity.h41 int _priorSoundHandle; variable
H A Dsound_manager.cpp174 if (prox._priorSoundHandle >= 1) { in playSound()
178 if (_slots[idx]._handle == prox._priorSoundHandle) { in playSound()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/true_talk/
H A Dtrue_talk_manager.cpp538 p1._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p1); in playSpeech()
549 p3._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p3); in playSpeech()
553 p2._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p2); in playSpeech()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/true_talk/
H A Dtrue_talk_manager.cpp538 p1._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p1); in playSpeech()
549 p3._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p3); in playSpeech()
553 p2._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p2); in playSpeech()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/core/
H A Dgame_object.cpp817 prox._priorSoundHandle = priorHandle; in queueSound()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/core/
H A Dgame_object.cpp817 prox._priorSoundHandle = priorHandle; in queueSound()