Searched refs:_priorSoundHandle (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | proximity.cpp | 29 _priorSoundHandle(-1), _frequencyMultiplier(0.0), _frequencyAdjust(1.875), in CProximity() 40 _balance(0), _priorSoundHandle(-1), _frequencyMultiplier(0.0), in CProximity()
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H A D | proximity.h | 41 int _priorSoundHandle; variable
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H A D | sound_manager.cpp | 174 if (prox._priorSoundHandle >= 1) { in playSound() 178 if (_slots[idx]._handle == prox._priorSoundHandle) { in playSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | proximity.cpp | 29 _priorSoundHandle(-1), _frequencyMultiplier(0.0), _frequencyAdjust(1.875), in CProximity() 40 _balance(0), _priorSoundHandle(-1), _frequencyMultiplier(0.0), in CProximity()
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H A D | proximity.h | 41 int _priorSoundHandle; variable
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H A D | sound_manager.cpp | 174 if (prox._priorSoundHandle >= 1) { in playSound() 178 if (_slots[idx]._handle == prox._priorSoundHandle) { in playSound()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/true_talk/ |
H A D | true_talk_manager.cpp | 538 p1._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p1); in playSpeech() 549 p3._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p3); in playSpeech() 553 p2._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p2); in playSpeech()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/true_talk/ |
H A D | true_talk_manager.cpp | 538 p1._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p1); in playSpeech() 549 p3._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p3); in playSpeech() 553 p2._priorSoundHandle = _gameManager->_sound.playSpeech(_dialogueFile, id - _dialogueId, p2); in playSpeech()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/core/ |
H A D | game_object.cpp | 817 prox._priorSoundHandle = priorHandle; in queueSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/core/ |
H A D | game_object.cpp | 817 prox._priorSoundHandle = priorHandle; in queueSound()
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