Searched refs:_q_tex (Results 1 – 2 of 2) sorted by relevance
187 #define _q_tex MY_AP(q_tex) macro189 texture<float> _q_tex; variable191 texture<int2, 1> _q_tex; variable
795 _q_tex.normalized = false; // access with normalized texture coordinates in BindQTexture()796 _q_tex.filterMode = cudaFilterModePoint; // Point mode, so no in BindQTexture()797 _q_tex.addressMode[0] = cudaAddressModeWrap; // wrap texture coordinates in BindQTexture()814 return tex1Dfetch(_q_tex, i); in fetchQ()816 return tex1Dfetch_double_f(_q_tex, i); in fetchQ()