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Searched refs:_r_state (Results 1 – 2 of 2) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/renderer/common/
H A Dstate.c20 } _r_state; variable
23 memset(&_r_state, 0, sizeof(_r_state)); in _r_state_init()
30 #define S (*_r_state.head)
42 if(_r_state.head) { in r_state_push()
43 assert(_r_state.head < _r_state.stack + RSTATE_STACK_SIZE - 1); in r_state_push()
44 _r_state.head++; in r_state_push()
46 _r_state.head = _r_state.stack; in r_state_push()
54 assert(_r_state.head >= _r_state.stack); in r_state_pop()
88 if(_r_state.head == _r_state.stack) { in r_state_pop()
89 _r_state.head = NULL; in r_state_pop()
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/dports/graphics/radius-engine/radius-engine-1.1/
H A Dr_state.h33 typedef struct _r_state struct