Searched refs:_reGameScreen (Results 1 – 7 of 7) sorted by relevance
59 GfuiScreenActivate(ReInfo->_reGameScreen); in AbandonRaceHookActivate()79 GfuiScreenActivate(ReInfo->_reGameScreen); in AbortRaceHookActivate()255 ReInfo->_reGameScreen = ReScreenInit(); in reRaceRealStart()266 ReInfo->_reGameScreen = ReResScreenInit(); in reRaceRealStart()319 ReInfo->_reGraphicItf.initview((sw-vw)/2, (sh-vh)/2, vw, vh, GR_VIEW_STD, ReInfo->_reGameScreen); in reRaceRealStart()327 GfuiScreenActivate(ReInfo->_reGameScreen); in reRaceRealStart()455 GfuiScreenActivate(ReInfo->_reGameScreen); in BackToRaceHookActivate()479 GfuiScreenActivate(ReInfo->_reGameScreen); in RestartRaceHookActivate()
171 GfuiScreenActivate(ReInfo->_reGameScreen); in ReStateManage()
218 RmShowStandings(ReInfo->_reGameScreen, ReInfo); in reSelectLoadFile()
516 RmShowResults(ReInfo->_reGameScreen, ReInfo); in ReDisplayResults()531 RmShowStandings(ReInfo->_reGameScreen, ReInfo); in ReDisplayStandings()
102 ReInfo->_reGameScreen = ReHookInit(); in ReInit()822 ReInfo->_reGameScreen = ReHookInit(); in ReRaceCleanup()
93 GfuiScreenActivate(ReInfo->_reGameScreen); in ReUpdtPitCmd()
160 #define _reGameScreen raceEngineInfo.gameScreen macro