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Searched refs:_redraw (Results 1 – 25 of 173) sorted by relevance

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/dports/games/openxcom/OpenXcom-1.0/src/Interface/
H A DBar.cpp52 _redraw = true; in setColor()
71 _redraw = true; in setColor2()
90 _redraw = true; in setScale()
109 _redraw = true; in setMax()
128 _redraw = true; in setValue()
147 _redraw = true; in setValue2()
176 _redraw = true; in setInvert()
H A DTextButton.cpp77 _redraw = true; in setColor()
96 _redraw = true; in setTextColor()
105 _redraw = true; in setBig()
114 _redraw = true; in setSmall()
138 _redraw = true; in initText()
150 _redraw = true; in setHighContrast()
160 _redraw = true; in setText()
180 _redraw = true; in setGroup()
H A DFrame.cpp49 _redraw = true; in setColor()
68 _redraw = true; in setBackground()
88 _redraw = true; in setHighContrast()
98 _redraw = true; in setThickness()
H A DText.cpp207 _redraw = true; in setInvert()
218 _redraw = true; in setHighContrast()
229 _redraw = true; in setAlign()
250 _redraw = true; in setVerticalAlign()
263 _redraw = true; in setColor()
284 _redraw = true; in setSecondaryColor()
455 _redraw = true; in processText()
H A DWindow.cpp79 _redraw = true; in setBackground()
89 _redraw = true; in setColor()
109 _redraw = true; in setHighContrast()
153 _redraw = true; in popup()
H A DToggleTextButton.cpp58 _redraw = true; in setPressed()
66 _redraw = true; in setInvertColor()
/dports/cad/gmsh/gmsh-4.9.2-source/Fltk/
H A DonelabContextWindow.h21 bool _redraw;
25 : paletteWindow(w, h, nonModal, l), _redraw(false) in paletteWindow()
29 void enableRedraw() { _redraw = true; } in enableRedraw()
30 void disableRedraw() { _redraw = false; } in disableRedraw()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dtwine.cpp168 _redraw = new Redraw(this); in TwinEEngine()
199 delete _redraw; in ~TwinEEngine()
529 _redraw->_inSceneryView = true; in initSceneryView()
533 _redraw->_inSceneryView = false; in exitSceneryView()
835 if (_redraw->_inSceneryView) { in runGameEngine()
836 _text->drawText(_redraw->_sceneryViewX + 5, _redraw->_sceneryViewY, PauseString); in runGameEngine()
837 _redraw->zoomScreenScale(); in runGameEngine()
963 _redraw->_reqBgRedraw = true; in runGameEngine()
1004 _redraw->redrawEngineActions(_redraw->_reqBgRedraw); in runGameEngine()
1014 _redraw->_reqBgRedraw = false; in runGameEngine()
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/dports/devel/interactive_rebase_tool/git-interactive-rebase-tool-1.2.1/cargo-crates/pdcurses-sys-0.7.0/src/PDCurses/pdcurses/
H A Dslk.c214 static void _redraw(void) in _redraw() function
349 _redraw(); in slk_restore()
367 _redraw(); in slk_attron()
386 _redraw(); in slk_attroff()
405 _redraw(); in slk_attrset()
417 _redraw(); in slk_color()
457 _redraw(); in _slk_calc()
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/pdcurses-sys-0.7.1/src/PDCurses/pdcurses/
H A Dslk.c214 static void _redraw(void) in _redraw() function
349 _redraw(); in slk_restore()
367 _redraw(); in slk_attron()
386 _redraw(); in slk_attroff()
405 _redraw(); in slk_attrset()
417 _redraw(); in slk_color()
457 _redraw(); in _slk_calc()
/dports/net/google-cloud-sdk/google-cloud-sdk/lib/third_party/prompt_toolkit/
H A Dinterface.py333 self._redraw()
350 def _redraw(self): member in CommandLineInterface
373 self._redraw()
525 sub_cli._redraw()
550 sub_cli._redraw()
559 self._redraw()
580 self._redraw()
633 self._redraw()
646 self._redraw()
671 self._redraw()
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/dports/devel/py-prompt-toolkit1/prompt_toolkit-1.0.18/prompt_toolkit/
H A Dinterface.py333 self._redraw()
350 def _redraw(self): member in CommandLineInterface
373 self._redraw()
525 sub_cli._redraw()
550 sub_cli._redraw()
559 self._redraw()
580 self._redraw()
635 self._redraw()
651 self._redraw()
676 self._redraw()
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DMiniMapView.cpp161 _redraw = true; in up()
172 _redraw = true; in down()
223 { _camera->centerOnPosition(_posBeforeMouseScrolling); _redraw = true; } in mouseClick()
248 _redraw = true; in mouseClick()
269 _redraw = true; in mouseClick()
294 _redraw = true; in mouseOver()
347 _redraw = true; in mouseOver()
395 _redraw = true; in animate()
H A DMedikitView.cpp59 _redraw = true; in MedikitView()
82 _redraw = false; in draw()
109 _redraw = true; in mouseClick()
H A DScannerView.cpp44 _redraw = true; in ScannerView()
107 _redraw = true; in animate()
/dports/audio/ardour6/Ardour-6.8.0/libs/canvas/
H A Dtext.cc89 _redraw (); in width()
98 _redraw (); in height()
104 Text::_redraw () const in _redraw() function in Text
203 _redraw (); in render()
251 _redraw (); in compute_bounding_box()
/dports/devel/pdcurses/PDCurses-3.5/pdcurses/
H A Dslk.c195 static void _redraw(void) in _redraw() function
321 _redraw(); in slk_restore()
339 _redraw(); in slk_attron()
358 _redraw(); in slk_attroff()
377 _redraw(); in slk_attrset()
389 _redraw(); in slk_color()
486 _redraw(); in _slk_calc()
/dports/devel/mingw32-pdcurses/PDCurses-3.4/pdcurses/
H A Dslk.c192 static void _redraw(void) in _redraw() function
318 _redraw(); in slk_restore()
336 _redraw(); in slk_attron()
355 _redraw(); in slk_attroff()
374 _redraw(); in slk_attrset()
386 _redraw(); in slk_color()
483 _redraw(); in _slk_calc()
/dports/multimedia/musikcube/musikcube-0.96.7/src/3rdparty/win32_src/pdcurses/
H A Dslk.c214 static void _redraw(void) in _redraw() function
361 _redraw(); in slk_restore()
387 _redraw(); in slk_attron()
410 _redraw(); in slk_attroff()
433 _redraw(); in slk_attrset()
449 _redraw(); in slk_color()
489 _redraw(); in _slk_calc()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/debugger/
H A Ddebug_grid.cpp43 Redraw *redraw = _engine->_redraw; in changeGridCamera()
66 Redraw *redraw = _engine->_redraw; in changeGrid()
115 _engine->_redraw->_reqBgRedraw = true; in applyCellingGrid()
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DSurface.cpp137 …, int x, int y, int bpp) : _x(x), _y(y), _visible(true), _hidden(false), _redraw(false), _alignedB… in Surface()
201 _redraw = other._redraw; in Surface()
490 _redraw = false; in draw()
505 if (_redraw) in blit()
830 _redraw = true; in invalidate()
897 _redraw = true; in setWidth()
909 _redraw = true; in setHeight()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/
H A Dscript_life_v1.cpp656 engine->_redraw->drawBubble(ctx.actorIdx); in lMESSAGE()
664 engine->_redraw->redrawEngineActions(true); in lMESSAGE()
913 engine->_redraw->drawBubble(otherActorIdx); in lMESSAGE_OBJ()
918 engine->_redraw->redrawEngineActions(true); in lMESSAGE_OBJ()
940 engine->_redraw->redrawEngineActions(true); in lFOUND_OBJECT()
1108 engine->_redraw->_reqBgRedraw = true; in lZOOM()
1260 engine->_redraw->drawBubble(ctx.actorIdx); in lASK_CHOICE()
1265 engine->_redraw->redrawEngineActions(true); in lASK_CHOICE()
1280 engine->_redraw->drawBubble(ctx.actorIdx); in lBIG_MESSAGE()
1286 engine->_redraw->redrawEngineActions(true); in lBIG_MESSAGE()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dgamestate.cpp71 _engine->_redraw->overlayList[i].info0 = -1; in initGameStateVars()
314 _engine->_redraw->redrawEngineActions(true); in processFoundItem()
371 _engine->_redraw->_numOfRedrawBox = 0; in processFoundItem()
378 _engine->_redraw->_currNumOfRedrawBox = 0; in processFoundItem()
379 _engine->_redraw->blitBackgroundAreas(); in processFoundItem()
389 _engine->_redraw->addRedrawArea(boxRect); in processFoundItem()
403 _engine->_redraw->addRedrawArea(modelRect); in processFoundItem()
412 _engine->_redraw->flipRedrawAreas(); in processFoundItem()
489 _engine->_redraw->redrawEngineActions(true); in processGameoverAnimation()
/dports/devel/py-prompt-toolkit/prompt_toolkit-3.0.23/prompt_toolkit/application/
H A Drun_in_terminal.py97 app._redraw(render_as_done=True)
115 app._redraw()
/dports/devel/py-prompt-toolkit2/prompt_toolkit-2.0.10/prompt_toolkit/application/
H A Drun_in_terminal.py93 app._redraw(render_as_done=True)
113 app._redraw()

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