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Searched refs:_regionIndex (Results 1 – 12 of 12) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dcore.cpp284 _sceneObject->_regionIndex = 0; in dispatch()
338 _sceneObject->_regionIndex = _sceneObject->checkRegion(currPos); in dispatch()
339 if (!_sceneObject->_regionIndex) { in dispatch()
444 _sceneObject->_regionIndex = 0x40; in endMove()
509 (_sceneObject->_regionIndex)) { in endMove()
1054 _sceneObject->_regionIndex = 0x40; in endMove()
2167 _regionIndex = 0; in SceneObject()
2207 _regionIndex = so._regionIndex; in operator =()
2432 regionIndex = (*i)->_regionIndex; in checkRegion()
2597 s.syncAsSint32LE(_regionIndex); in synchronize()
[all …]
H A Dcore.h546 int _regionIndex; variable
589 bool isNoMover() const { return !_mover || (_regionIndex > 0); } in isNoMover()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dactor.h138 int _regionIndex; variable
H A Dactor.cpp81 _regionIndex = 0; in Actor()
1419 if (actor->_regionIndex != regionIndex) { in actorControlRoutine()
1437 actor->_regionIndex = regionIndex; in actorControlRoutine()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dactor.h138 int _regionIndex; variable
H A Dactor.cpp81 _regionIndex = 0; in Actor()
1418 if (actor->_regionIndex != regionIndex) { in actorControlRoutine()
1436 actor->_regionIndex = regionIndex; in actorControlRoutine()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dcore.cpp284 _sceneObject->_regionIndex = 0; in dispatch()
338 _sceneObject->_regionIndex = _sceneObject->checkRegion(currPos); in dispatch()
339 if (!_sceneObject->_regionIndex) { in dispatch()
444 _sceneObject->_regionIndex = 0x40; in endMove()
509 (_sceneObject->_regionIndex)) { in endMove()
1054 _sceneObject->_regionIndex = 0x40; in endMove()
2129 _regionIndex = 0; in SceneObject()
2352 regionIndex = (*i)->_regionIndex; in checkRegion()
2515 s.syncAsSint32LE(_regionIndex); in synchronize()
2554 _regionIndex = 0x40; in postInit()
H A Dcore.h546 int _regionIndex; variable
587 bool isNoMover() const { return !_mover || (_regionIndex > 0); } in isNoMover()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_outpost.cpp4149 _selectedCard._card._regionIndex = handcard->_card._regionIndex; in handlePlayer2()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_outpost.cpp4149 _selectedCard._card._regionIndex = handcard->_card._regionIndex; in handlePlayer2()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_scenes3.cpp2215 if (BF_GLOBALS._player._regionIndex == 16) { in dispatch()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_scenes3.cpp2219 if (BF_GLOBALS._player._regionIndex == 16) { in dispatch()