Searched refs:_regionIndex (Results 1 – 12 of 12) sorted by relevance
284 _sceneObject->_regionIndex = 0; in dispatch()338 _sceneObject->_regionIndex = _sceneObject->checkRegion(currPos); in dispatch()339 if (!_sceneObject->_regionIndex) { in dispatch()444 _sceneObject->_regionIndex = 0x40; in endMove()509 (_sceneObject->_regionIndex)) { in endMove()1054 _sceneObject->_regionIndex = 0x40; in endMove()2167 _regionIndex = 0; in SceneObject()2207 _regionIndex = so._regionIndex; in operator =()2432 regionIndex = (*i)->_regionIndex; in checkRegion()2597 s.syncAsSint32LE(_regionIndex); in synchronize()[all …]
546 int _regionIndex; variable589 bool isNoMover() const { return !_mover || (_regionIndex > 0); } in isNoMover()
138 int _regionIndex; variable
81 _regionIndex = 0; in Actor()1419 if (actor->_regionIndex != regionIndex) { in actorControlRoutine()1437 actor->_regionIndex = regionIndex; in actorControlRoutine()
81 _regionIndex = 0; in Actor()1418 if (actor->_regionIndex != regionIndex) { in actorControlRoutine()1436 actor->_regionIndex = regionIndex; in actorControlRoutine()
284 _sceneObject->_regionIndex = 0; in dispatch()338 _sceneObject->_regionIndex = _sceneObject->checkRegion(currPos); in dispatch()339 if (!_sceneObject->_regionIndex) { in dispatch()444 _sceneObject->_regionIndex = 0x40; in endMove()509 (_sceneObject->_regionIndex)) { in endMove()1054 _sceneObject->_regionIndex = 0x40; in endMove()2129 _regionIndex = 0; in SceneObject()2352 regionIndex = (*i)->_regionIndex; in checkRegion()2515 s.syncAsSint32LE(_regionIndex); in synchronize()2554 _regionIndex = 0x40; in postInit()
546 int _regionIndex; variable587 bool isNoMover() const { return !_mover || (_regionIndex > 0); } in isNoMover()
4149 _selectedCard._card._regionIndex = handcard->_card._regionIndex; in handlePlayer2()
2215 if (BF_GLOBALS._player._regionIndex == 16) { in dispatch()
2219 if (BF_GLOBALS._player._regionIndex == 16) { in dispatch()