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Searched refs:_renderingEnabled (Results 1 – 2 of 2) sorted by relevance

/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DPPU.cpp49 _renderingEnabled = false; in Reset()
74 _renderingEnabled = false; in Reset()
484 return _renderingEnabled; in IsRenderingEnabled()
528 if(_renderingEnabled != (_flags.BackgroundEnabled | _flags.SpritesEnabled)) { in SetMaskRegister()
1257 _prevRenderingEnabled = _renderingEnabled; in UpdateState()
1258 _renderingEnabled = _flags.BackgroundEnabled | _flags.SpritesEnabled; in UpdateState()
1259 if(_prevRenderingEnabled != _renderingEnabled) { in UpdateState()
1263 …if(_prevRenderingEnabled && !_renderingEnabled && _cycle >= 65 && _cycle <= 256 && _scanline < 240… in UpdateState()
1368 …_prevRenderingEnabled, _renderingEnabled, _openBus, _ignoreVramRead, paletteRam, spriteRam, second… in StreamState()
H A DPPU.h92 bool _renderingEnabled; variable