Searched refs:_renderingEnabled (Results 1 – 2 of 2) sorted by relevance
49 _renderingEnabled = false; in Reset()74 _renderingEnabled = false; in Reset()484 return _renderingEnabled; in IsRenderingEnabled()528 if(_renderingEnabled != (_flags.BackgroundEnabled | _flags.SpritesEnabled)) { in SetMaskRegister()1257 _prevRenderingEnabled = _renderingEnabled; in UpdateState()1258 _renderingEnabled = _flags.BackgroundEnabled | _flags.SpritesEnabled; in UpdateState()1259 if(_prevRenderingEnabled != _renderingEnabled) { in UpdateState()1263 …if(_prevRenderingEnabled && !_renderingEnabled && _cycle >= 65 && _cycle <= 256 && _scanline < 240… in UpdateState()1368 …_prevRenderingEnabled, _renderingEnabled, _openBus, _ignoreVramRead, paletteRam, spriteRam, second… in StreamState()
92 bool _renderingEnabled; variable