Searched refs:_riverX (Results 1 – 4 of 4) sorted by relevance
42 int _riverX; member
1654 int val = cur->_riverX + cur->_width - 1; in updateObstacles()1659 if (cur->_riverX < (_screenVertX + 319)) { in updateObstacles()1667 val = cur->_riverX + cur->_width - 1; in updateObstacles()1668 if (val < _screenVertX || (cur->_riverX >= (_screenVertX + 319))) in updateObstacles()1687 cur->_xp = xAmt - (_screenVertX - cur->_riverX); in riverSetPhysX()1702 if ((cur->_riverX + cur->_width - 1) >= _canoeVXPos && in checkRiverCollide()1703 cur->_riverX < (_canoeVXPos + 124)) { in checkRiverCollide()