Searched refs:_roomLocks (Results 1 – 4 of 4) sorted by relevance
299 memset(_roomLocks, 0, sizeof(_roomLocks)); in newGame()301 _roomLocks[66] = 2; in newGame()302 _roomLocks[24] = 2; in newGame()303 _roomLocks[17] = 1; in newGame()304 _roomLocks[34] = 1; in newGame()305 _roomLocks[50] = 1; in newGame()306 _roomLocks[73] = 1; in newGame()307 _roomLocks[82] = 2; in newGame()
152 _roomLocks[_roomToUnlock] = 0; in checkInputs()164 _roomLocks[_roomToUnlock] = 0; in checkInputs()639 if (_roomLocks[tmap] > 0) { in processTrigger()644 _lockType = _roomLocks[tmap]; in processTrigger()
131 INPUT("%i", &_roomLocks[a]); in loadGameStream()248 PRINT("%i", _roomLocks[a]); in saveGameStream()
563 int _roomLocks[201], _lockType; variable