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Searched refs:_roomLocks (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dengine.cpp299 memset(_roomLocks, 0, sizeof(_roomLocks)); in newGame()
301 _roomLocks[66] = 2; in newGame()
302 _roomLocks[24] = 2; in newGame()
303 _roomLocks[17] = 1; in newGame()
304 _roomLocks[34] = 1; in newGame()
305 _roomLocks[50] = 1; in newGame()
306 _roomLocks[73] = 1; in newGame()
307 _roomLocks[82] = 2; in newGame()
H A Dinput.cpp152 _roomLocks[_roomToUnlock] = 0; in checkInputs()
164 _roomLocks[_roomToUnlock] = 0; in checkInputs()
639 if (_roomLocks[tmap] > 0) { in processTrigger()
644 _lockType = _roomLocks[tmap]; in processTrigger()
H A Dsaveload.cpp131 INPUT("%i", &_roomLocks[a]); in loadGameStream()
248 PRINT("%i", _roomLocks[a]); in saveGameStream()
H A Dgriffon.h563 int _roomLocks[201], _lockType; variable