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/dports/print/pdflib-perl/PDFlib-Lite-7.0.5p3/bind/pdflib/python/
H A Dpy_wrapped.c12 PyThreadState *_save = NULL; in _wrap_PDF_activate_item() local
26 _save = PyEval_SaveThread(); in _wrap_PDF_activate_item()
33 PyEval_RestoreThread(_save); in _wrap_PDF_activate_item()
38 PyEval_RestoreThread(_save); in _wrap_PDF_activate_item()
52 PyThreadState *_save = NULL; in _wrap_PDF_create_3dview() local
94 _save = PyEval_SaveThread(); in _wrap_PDF_create_3dview()
110 PyEval_RestoreThread(_save); in _wrap_PDF_create_3dview()
195 PyEval_RestoreThread(_save); in _wrap_PDF_load_3ddata()
258 PyEval_RestoreThread(_save); in _wrap_PDF_add_bookmark()
308 PyEval_RestoreThread(_save); in _wrap_PDF_add_launchlink()
[all …]
/dports/print/pdflib/PDFlib-Lite-7.0.5p3/bind/pdflib/python/
H A Dpy_wrapped.c12 PyThreadState *_save = NULL; in _wrap_PDF_activate_item() local
26 _save = PyEval_SaveThread(); in _wrap_PDF_activate_item()
33 PyEval_RestoreThread(_save); in _wrap_PDF_activate_item()
38 PyEval_RestoreThread(_save); in _wrap_PDF_activate_item()
52 PyThreadState *_save = NULL; in _wrap_PDF_create_3dview() local
94 _save = PyEval_SaveThread(); in _wrap_PDF_create_3dview()
110 PyEval_RestoreThread(_save); in _wrap_PDF_create_3dview()
195 PyEval_RestoreThread(_save); in _wrap_PDF_load_3ddata()
258 PyEval_RestoreThread(_save); in _wrap_PDF_add_bookmark()
308 PyEval_RestoreThread(_save); in _wrap_PDF_add_launchlink()
[all …]
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DAlienBAIState.cpp445 …for (std::vector<Node*>::iterator i = _save->getNodes()->begin(); i != _save->getNodes()->end(); +… in setupPatrol()
470 (_save->getTile(_unit->getPosition()) && _save->getTile(_unit->getPosition())->getFire())) in setupPatrol()
511 …for (std::vector<Node*>::iterator i = _save->getNodes()->begin(); i != _save->getNodes()->end(); +… in setupPatrol()
543 _save->getPathfinding()->abortPath(); in setupPatrol()
583 …for (std::vector<Node*>::const_iterator i = _save->getNodes()->begin(); i != _save->getNodes()->en… in setupAmbush()
586 Tile *tile = _save->getTile(pos); in setupAmbush()
990 …if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i, _un… in getSpottingUnits()
997 if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i)) in getSpottingUnits()
1355 if (_save->getTile(_attackAction->target) && _save->getTile(_attackAction->target)->getUnit()) in evaluateAIMode()
1411 Tile *tile = _save->getTile(pos); in findFirePoint()
[all …]
H A DBattlescapeGame.cpp146 if (_save->getUnitsFalling()) in think()
159 if (_save->getSide() == FACTION_PLAYER && _save->getTurn() > 1) in init()
183 if (!_save->getDebugMode()) in handleAI()
398 _save->removeItem((*it)); in endTurn()
433 _save->endTurn(); in endTurn()
701 …return _save->getSelectedUnit() != 0 && (_save->getSide() == FACTION_PLAYER || _save->getDebugMode… in playableUnitSelected()
906 if (_save->getSelectedUnit() == 0 || _save->getSelectedUnit()->isOut()) in popState()
1225 …if (_save->selectUnit(pos) && _save->selectUnit(pos)->getFaction() != _save->getSelectedUnit()->ge… in primaryAction()
1249 …if (_save->selectUnit(pos) && _save->selectUnit(pos)->getFaction() != _save->getSelectedUnit()->ge… in primaryAction()
1592 return _save; in getSave()
[all …]
H A DBattlescapeGenerator.cpp196 _save->resetTurnCounter(); in nextStage()
219 _save->setSelectedUnit(*j); in nextStage()
272 _save->setGlobalShade(_worldShade); in nextStage()
309 _save->initUtilities(_res); in run()
337 _save->calculateModuleMap(); in run()
354 _save->setGlobalShade(_worldShade); in run()
384 _save->setSelectedUnit(unit); in deployXCOM()
394 _save->setSelectedUnit(unit); in deployXCOM()
407 _save->setSelectedUnit(unit); in deployXCOM()
656 if (_save->setUnitPosition(unit, _save->getTiles()[i]->getPosition())) in addXCOMUnit()
[all …]
H A DCivilianBAIState.cpp71 _fromNode = _save->getNodes()->at(fromNodeID); in load()
75 _toNode = _save->getNodes()->at(toNodeID); in load()
221 …for (std::vector<BattleUnit*>::const_iterator i = _save->getUnits()->begin(); i != _save->getUnits… in selectNearestTarget()
251 …for (std::vector<BattleUnit*>::const_iterator i = _save->getUnits()->begin(); i != _save->getUnits… in getSpottingUnits()
262 …if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i, _un… in getSpottingUnits()
269 if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i)) in getSpottingUnits()
312 if (!_save->getTile(_escapeAction->target)) in setupEscape()
367 tile = _save->getTile(_escapeAction->target); in setupEscape()
431 _save->getPathfinding()->abortPath(); in setupEscape()
480 …for (std::vector<Node*>::iterator i = _save->getNodes()->begin(); i != _save->getNodes()->end(); +… in setupPatrol()
[all …]
H A DTileEngine.cpp101 if (_save->getGlobalShade() <= 4) in calculateSunShading()
142 if (_save->getTiles()[i]->getFire()) in calculateTerrainLighting()
280 if (_save->getTile(test)) in calculateFOV()
982 _save->getBattleGame()->statePushBack(new UnitTurnBState(_save->getBattleGame(), action)); in tryReactionSnap()
983 _save->getBattleGame()->statePushBack(new ProjectileFlyBState(_save->getBattleGame(), action)); in tryReactionSnap()
1432 return _save->getTiles()[i]; in checkForTerrainExplosions()
2254 t = _save->getTile(tmpCoord); in castedShade()
2464 _save->setSelectedUnit(0); in psiAttack()
2546 rt = _save->getTile(p); in applyGravity()
2662 tile = _save->getTile(position); in faceWindow()
[all …]
H A DPathfinding.cpp44 _size = _save->getMapSizeXYZ(); in Pathfinding()
50 _save->getTileCoords(i, &p.x, &p.y, &p.z); in Pathfinding()
71 return &_nodes[_save->getTileIndex(pos)]; in getNode()
99 Tile *destinationTile = _save->getTile(endPosition); in calculate()
109 destinationTile = _save->getTile(endPosition); in calculate()
114 destinationTile = _save->getTile(endPosition); in calculate()
120 destinationTile = _save->getTile(endPosition); in calculate()
611 Tile *t = _save->getTile(pos); in isBlocked()
752 Tile *checkTile = _save->getTile(checkPos); in canFallDown()
810 Tile *startTile = _save->getTile(startPosition); in validateUpDown()
[all …]
H A DBattlescapeState.cpp768 if (_save->getDebugMode()) in mapClick()
830 if(_save->getSide() == FACTION_PLAYER || _save->getDebugMode()) in btnMapUpClick()
840 if(_save->getSide() == FACTION_PLAYER || _save->getDebugMode()) in btnMapDownClick()
886 if (_save->getDebugMode()) in btnInventoryClick()
894 && (_save->getSelectedUnit()->getArmor()->getSize() == 1 || _save->getDebugMode()) in btnInventoryClick()
1331 _save->getTileEngine()->calculateFOV(_save->getSelectedUnit()); in updateSoldierInfo()
1439 if (_save->getDebugMode()) in debug()
1488 _save->setDebugMode(); in handle()
1495 _save->resetTiles(); in handle()
1613 t = _save->getTile(pos); in saveAIMap()
[all …]
H A DProjectile.cpp93 Position originVoxel = _save->getTileEngine()->getOriginVoxel(_action, _save->getTile(_origin)); in calculateTrajectory()
99 Tile *targetTile = _save->getTile(_action.target); in calculateTrajectory()
108 _save->getBattleGame()->getPanicHandled() && in calculateTrajectory()
112 …if (test == V_UNIT && _save->getTile(hitPos) && _save->getTile(hitPos)->getUnit() == 0) //no unit?… in calculateTrajectory()
137 BattleUnit *hitUnit = _save->getTile(hitPos)->getUnit(); in calculateTrajectory()
176 return _save->getTileEngine()->calculateLine(originVoxel, _targetVoxel, true, &_trajectory, bu); in calculateTrajectory()
186 Tile *targetTile = _save->getTile(_action.target); in calculateThrow()
188 Position originVoxel = _save->getTileEngine()->getOriginVoxel(_action, 0); in calculateThrow()
195 tu = _save->getTile(_action.target - Position(0, 0, 1))->getUnit(); in calculateThrow()
204 if (_save->getTileEngine()->validateThrow(_action, originVoxel, targetVoxel, &curvature, &retVal)) in calculateThrow()
[all …]
H A DMap.cpp92 _save = _game->getSavedGame()->getSavedBattle(); in Map()
96 …_camera = new Camera(_spriteWidth, _spriteHeight, _save->getMapSizeX(), _save->getMapSizeY(), _sav… in Map()
173 _projectileInFOV = _save->getDebugMode(); in draw()
182 _explosionInFOV = _save->getDebugMode(); in draw()
196 …if ((_save->getSelectedUnit() && _save->getSelectedUnit()->getVisible()) || _unitDying || _save->g… in draw()
215 …for (std::vector<MapDataSet*>::const_iterator i = _save->getMapDataSets()->begin(); i != _save->ge… in setPalette()
388 tile = _save->getTile(mapPosition); in drawTerrain()
1025 tile = _save->getTile(mapPosition); in drawTerrain()
1202 _save->getTiles()[i]->animate(); in animate()
1206 …for (std::vector<BattleUnit*>::iterator i = _save->getUnits()->begin(); i != _save->getUnits()->en… in animate()
[all …]
/dports/games/simutrans/simutrans-121.0/simutrans/ai/sqai/
H A Dsave.nut54 line_x._save <- function ()
58 halt_x._save <- function ()
66 tile_x._save <- function ()
70 depot_x._save <- function ()
102 good_desc_x._save <- obj_desc_x._save
103 obj_desc_time_x._save <- obj_desc_x._save
104 building_desc_x._save <- obj_desc_x._save
105 obj_desc_transport_x._save <- obj_desc_x._save
106 vehicle_desc_x._save <- obj_desc_x._save
107 way_desc_x._save <- obj_desc_x._save
[all …]
/dports/devel/tinygo/tinygo-0.14.1/lib/picolibc/newlib/libc/machine/rl78/
H A Dsetjmp.S102 _save 2, bc
103 _save 4, de
106 _save 8, r8
107 _save 10, r10
108 _save 12, r12
109 _save 14, r14
110 _save 16, r16
111 _save 18, r18
112 _save 20, r20
113 _save 22, r22
[all …]
/dports/devel/arm-none-eabi-newlib/newlib-2.4.0/newlib/libc/machine/rl78/
H A Dsetjmp.S102 _save 2, bc
103 _save 4, de
106 _save 8, r8
107 _save 10, r10
108 _save 12, r12
109 _save 14, r14
110 _save 16, r16
111 _save 18, r18
112 _save 20, r20
113 _save 22, r22
[all …]
/dports/net/py-ldap/python-ldap-3.4.0/Modules/
H A DLDAPObject.h10 PyThreadState *_save; /* for thread saving on referrals */ member
25 if (lo->_save != NULL) \
27 lo->_save = PyEval_SaveThread(); \
33 PyThreadState *_save = lo->_save; \
34 lo->_save = NULL; \
35 PyEval_RestoreThread( _save ); \
/dports/net/py-ldap0/python-ldap0-68c70989a8992cf656764e0b8acad9797895055f/_libldap0/
H A Dldapobject.h17 _threadstate _save; /* for thread saving on referrals */ member
30 if (lo->_save != NULL) \
32 lo->_save = PyEval_SaveThread(); \
37 _threadstate _save = lo->_save; \
38 lo->_save = NULL; \
39 PyEval_RestoreThread( _save ); \
/dports/devel/taskflow/taskflow-3.2.0/taskflow/utility/
H A Dserializer.hpp326 SizeType _save(T&&);
331 SizeType _save(T&&);
336 SizeType _save(T&&);
341 SizeType _save(T&&);
350 SizeType _save(T&&);
358 SizeType _save(T&&);
488 sz += _save(item); in _save()
501 sz += _save(item); in _save()
531 sz += _save(item); in _save()
571 return _save(flag) + _save(*t); in _save()
[all …]
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.dg/plugin/
H A Dgil.h7 PyThreadState *_save; \
8 _save = PyEval_SaveThread();
9 #define Py_BLOCK_THREADS PyEval_RestoreThread(_save);
10 #define Py_UNBLOCK_THREADS _save = PyEval_SaveThread();
11 #define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.dg/plugin/
H A Dgil.h7 PyThreadState *_save; \
8 _save = PyEval_SaveThread();
9 #define Py_BLOCK_THREADS PyEval_RestoreThread(_save);
10 #define Py_UNBLOCK_THREADS _save = PyEval_SaveThread();
11 #define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.dg/plugin/
H A Dgil.h7 PyThreadState *_save; \
8 _save = PyEval_SaveThread();
9 #define Py_BLOCK_THREADS PyEval_RestoreThread(_save);
10 #define Py_UNBLOCK_THREADS _save = PyEval_SaveThread();
11 #define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.dg/plugin/
H A Dgil.h7 PyThreadState *_save; \
8 _save = PyEval_SaveThread();
9 #define Py_BLOCK_THREADS PyEval_RestoreThread(_save);
10 #define Py_UNBLOCK_THREADS _save = PyEval_SaveThread();
11 #define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
/dports/devel/py-virtualenvwrapper/virtualenvwrapper-4.8.4/tests/
H A Dtest_mkvirtualenv.sh203 typeset _save=$VIRTUALENVWRAPPER_VIRTUALENV
207 VIRTUALENVWRAPPER_VIRTUALENV=$_save
211 typeset _save=$VIRTUALENVWRAPPER_VIRTUALENV
215 VIRTUALENVWRAPPER_VIRTUALENV=$_save
219 typeset _save=$VIRTUALENVWRAPPER_VIRTUALENV
223 VIRTUALENVWRAPPER_VIRTUALENV=$_save
227 typeset _save=$VIRTUALENVWRAPPER_VIRTUALENV
231 VIRTUALENVWRAPPER_VIRTUALENV=$_save
/dports/devel/py-libvirt/libvirt-python-7.10.0/
H A Dtypewrappers.h261 PyThreadState *_save = NULL; \
263 _save = PyEval_SaveThread();
267 PyEval_RestoreThread(_save); \
272 PyGILState_STATE _save = PyGILState_UNLOCKED; \
274 _save = PyGILState_Ensure();
278 PyGILState_Release(_save); \
285 PyThreadState *_save = PyEval_SaveThread();
288 PyEval_RestoreThread(_save); \
293 PyGILState_STATE _save = PyGILState_Ensure();
296 PyGILState_Release(_save); \
/dports/cad/py-pyfda/pyfda-0.1rc6/pyfda/filter_design/
H A Dbessel.py182 def _save(self, fil_dict, arg): member in Bessel
206 self._save(fil_dict, sig.bessel(self.N, self.F_C,
213 self._save(fil_dict, sig.bessel(self.N, self.F_PBC,
221 self._save(fil_dict, sig.bessel(self.N, self.F_C,
228 self._save(fil_dict, sig.bessel(self.N, self.F_PBC,
236 self._save(fil_dict, sig.bessel(self.N, [self.F_C,self.F_C2],
244 self._save(fil_dict, sig.bessel(self.N, self.F_PBC,
253 self._save(fil_dict, sig.bessel(self.N, [self.F_C,self.F_C2],
261 self._save(fil_dict, sig.bessel(self.N, self.F_PBC,
H A Dbutter.py177 def _save(self, fil_dict, arg): member in Butter
212 self._save(fil_dict, sig.butter(self.N, self.F_PBC, btype='low',
217 self._save(fil_dict, sig.butter(self.N, self.F_C,
225 self._save(fil_dict, sig.butter(self.N, self.F_PBC, btype='highpass',
230 self._save(fil_dict, sig.butter(self.N, self.F_PB, btype='highpass',
241 self._save(fil_dict, sig.butter(self.N, self.F_PBC, btype='bandpass',
246 self._save(fil_dict, sig.butter(self.N, [self.F_C,self.F_C2],
254 self._save(fil_dict, sig.butter(self.N, self.F_PBC, btype='bandstop',
259 self._save(fil_dict, sig.butter(self.N, [self.F_C,self.F_C2],

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