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Searched refs:_scene (Results 1 – 25 of 673) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/gnap/scenes/
H A Dscenecore.cpp412 _scene->run(); in runSceneLogic()
413 delete _scene; in runSceneLogic()
423 _scene->run(); in runSceneLogic()
424 delete _scene; in runSceneLogic()
429 _scene->run(); in runSceneLogic()
430 delete _scene; in runSceneLogic()
435 _scene->run(); in runSceneLogic()
436 delete _scene; in runSceneLogic()
441 _scene->run(); in runSceneLogic()
442 delete _scene; in runSceneLogic()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/scenes/
H A Dscenecore.cpp410 _scene->run(); in runSceneLogic()
411 delete _scene; in runSceneLogic()
421 _scene->run(); in runSceneLogic()
422 delete _scene; in runSceneLogic()
427 _scene->run(); in runSceneLogic()
428 delete _scene; in runSceneLogic()
433 _scene->run(); in runSceneLogic()
434 delete _scene; in runSceneLogic()
439 _scene->run(); in runSceneLogic()
440 delete _scene; in runSceneLogic()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dnebular_scenes3.cpp47 if ((_scene->_nextSceneId == 313) || (_scene->_nextSceneId == 366) in setPlayerSpritesPrefix()
48 || ((_scene->_nextSceneId >= 301) && (_scene->_nextSceneId <= 303)) in setPlayerSpritesPrefix()
49 || ((_scene->_nextSceneId == 304) && (_scene->_currentSceneId == 303)) in setPlayerSpritesPrefix()
50 || ((_scene->_nextSceneId == 311) && (_scene->_currentSceneId == 304)) in setPlayerSpritesPrefix()
51 || ((_scene->_nextSceneId >= 308) && (_scene->_nextSceneId <= 310)) in setPlayerSpritesPrefix()
52 || ((_scene->_nextSceneId >= 319) && (_scene->_nextSceneId <= 322)) in setPlayerSpritesPrefix()
53 || ((_scene->_nextSceneId >= 387) && (_scene->_nextSceneId <= 391))) { in setPlayerSpritesPrefix()
109 if ((_scene->_priorSceneId == 357) || (_scene->_priorSceneId == 407)) in sceneEntrySound()
824 if ((_scene->_priorSceneId == 318) || (_scene->_priorSceneId == 387)) in enter()
1887 if ((_scene->_priorSceneId == 366) || (_scene->_priorSceneId == 316)) { in enter()
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H A Dnebular_scenes2.cpp42 switch(_scene->_nextSceneId) { in setPlayerSpritesPrefix()
61 if ((_scene->_nextSceneId == 203 || _scene->_nextSceneId == 204) && _globals[kRhotundaStatus]) in setPlayerSpritesPrefix()
155 if ((_scene->_priorSceneId == 202) || (_scene->_priorSceneId == RETURNING_FROM_LOADING)) { in enter()
269 _scene->_nextSceneId = 202; in step()
461 if (_scene->_roomChanged) in enter()
618 if (!_scene->_animation[0]) in step()
1099 _scene->resetScene(); in step()
1720 _scene->_textSpacing = 0; in enter()
4068 _scene->resetScene(); in setDialogNode()
4663 if (_scene->_roomChanged) in enter()
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H A Dnebular_scenes4.cpp41 if ((_scene->_nextSceneId == 403) || (_scene->_nextSceneId == 409)) in setPlayerSpritesPrefix()
63 switch (_scene->_nextSceneId) { in sceneEntrySound()
139 _scene->_nextSceneId = 354; in step()
214 _scene->_nextSceneId = 402; in actions()
216 _scene->_nextSceneId = 354; in actions()
2091 _scene->_nextSceneId = 401; in actions()
2424 if (_scene->_roomChanged) { in enter()
2599 if (_scene->_roomChanged) { in enter()
3656 if (_scene->_roomChanged) { in enter()
4116 if (_scene->_animation[0] && _scene->_animation[0]->getCurrentFrame() == 38) in step()
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H A Dnebular_scenes6.cpp41 if ((_scene->_nextSceneId == 605) || (_scene->_nextSceneId == 620)) in setPlayerSpritesPrefix()
151 _scene->_nextSceneId = 602; in actions()
261 _scene->changeVariant(1); in enter()
304 if (_scene->_roomChanged) { in enter()
746 if (_scene->_roomChanged) in enter()
1132 if (_scene->_roomChanged) in enter()
1593 _scene->freeAnimation(); in restoreAnimations()
1613 _scene->freeAnimation(); in setCarAnimations()
4727 } else if (_scene->_priorSceneId < 501 || _scene->_priorSceneId > 752) { in step()
4730 _scene->_nextSceneId = _scene->_priorSceneId; in step()
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H A Dnebular_scenes5.cpp42 …if ((_scene->_nextSceneId == 502) || (_scene->_nextSceneId == 504) || (_scene->_nextSceneId == 505… in setPlayerSpritesPrefix()
46 …else if ((_scene->_nextSceneId == 501) || (_scene->_nextSceneId == 503) || (_scene->_nextSceneId =… in setPlayerSpritesPrefix()
51 if ((_scene->_nextSceneId == 512) || (_scene->_nextSceneId == 507)) in setPlayerSpritesPrefix()
67 switch (_scene->_nextSceneId) { in sceneEntrySound()
205 if (_scene->_roomChanged) { in enter()
694 _scene->changeVariant(1); in enter()
748 _scene->freeAnimation(); in step()
1305 _scene->changeVariant(1); in handleDoorSequences()
1611 _scene->changeVariant(1); in enter()
2513 if ((_scene->_priorSceneId == 751) || (_scene->_priorSceneId == 701)) { in enter()
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H A Dnebular_scenes8.cpp36 _scene->_nextSceneId == 804 || _scene->_nextSceneId == 805 || in setPlayerSpritesPrefix()
37 _scene->_nextSceneId == 808 || _scene->_nextSceneId == 810) { in setPlayerSpritesPrefix()
54 switch (_scene->_nextSceneId) { in sceneEntrySound()
208 _scene->_nextSceneId = _scene->_priorSceneId; in step()
251 _scene->_nextSceneId = 802; in step()
268 _scene->_nextSceneId = 803; in preActions()
274 _scene->_nextSceneId = 808; in actions()
278 _scene->_nextSceneId = 807; in actions()
651 _scene->_nextSceneId = _scene->_priorSceneId; in step()
670 _scene->_nextSceneId = _scene->_priorSceneId; in step()
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H A Dnebular_scenes7.cpp42 if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705) in setPlayerSpritesPrefix()
43 …|| (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711)) in setPlayerSpritesPrefix()
120 if (_scene->_roomChanged) { in enter()
756 _scene->freeAnimation(); in step()
1055 _scene->freeAnimation(); in actions()
1061 _scene->freeAnimation(); in actions()
1066 _scene->freeAnimation(); in actions()
1072 _scene->freeAnimation(); in actions()
1079 _scene->freeAnimation(); in actions()
1261 if (_scene->_roomChanged) in enter()
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H A Dnebular_scenes1.cpp34 int idx = (_scene->_nextSceneId > 103 && _scene->_nextSceneId < 112) ? 1 : 0; in setAAName()
40 switch (_scene->_nextSceneId) { in sceneEntrySound()
64 if (_scene->_priorSceneId < 104 || _scene->_priorSceneId > 108) in sceneEntrySound()
74 if (_scene->_nextSceneId <= 103 || _scene->_nextSceneId == 111) { in setPlayerSpritesPrefix()
90 if (_scene->_nextSceneId == 105 || (_scene->_nextSceneId == 109 && _globals[kHoovicAlive])) { in setPlayerSpritesPrefix()
364 _scene->_nextSceneId = 102; in actions()
1664 _scene->resetScene(); in step()
1697 _scene->resetScene(); in step()
1739 _scene->resetScene(); in step()
1864 _scene->resetScene(); in step()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dnebular_scenes3.cpp47 if ((_scene->_nextSceneId == 313) || (_scene->_nextSceneId == 366) in setPlayerSpritesPrefix()
48 || ((_scene->_nextSceneId >= 301) && (_scene->_nextSceneId <= 303)) in setPlayerSpritesPrefix()
49 || ((_scene->_nextSceneId == 304) && (_scene->_currentSceneId == 303)) in setPlayerSpritesPrefix()
50 || ((_scene->_nextSceneId == 311) && (_scene->_currentSceneId == 304)) in setPlayerSpritesPrefix()
51 || ((_scene->_nextSceneId >= 308) && (_scene->_nextSceneId <= 310)) in setPlayerSpritesPrefix()
52 || ((_scene->_nextSceneId >= 319) && (_scene->_nextSceneId <= 322)) in setPlayerSpritesPrefix()
53 || ((_scene->_nextSceneId >= 387) && (_scene->_nextSceneId <= 391))) { in setPlayerSpritesPrefix()
109 if ((_scene->_priorSceneId == 357) || (_scene->_priorSceneId == 407)) in sceneEntrySound()
830 if ((_scene->_priorSceneId == 318) || (_scene->_priorSceneId == 387)) in enter()
1902 if ((_scene->_priorSceneId == 366) || (_scene->_priorSceneId == 316)) { in enter()
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H A Dnebular_scenes2.cpp42 switch(_scene->_nextSceneId) { in setPlayerSpritesPrefix()
61 if ((_scene->_nextSceneId == 203 || _scene->_nextSceneId == 204) && _globals[kRhotundaStatus]) in setPlayerSpritesPrefix()
155 if ((_scene->_priorSceneId == 202) || (_scene->_priorSceneId == RETURNING_FROM_LOADING)) { in enter()
271 _scene->_nextSceneId = 202; in step()
463 if (_scene->_roomChanged) in enter()
620 if (!_scene->_animation[0]) in step()
1103 _scene->resetScene(); in step()
1726 _scene->_textSpacing = 0; in enter()
4172 _scene->resetScene(); in setDialogNode()
4789 if (_scene->_roomChanged) in enter()
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H A Dnebular_scenes4.cpp42 if ((_scene->_nextSceneId == 403) || (_scene->_nextSceneId == 409)) in setPlayerSpritesPrefix()
64 switch (_scene->_nextSceneId) { in sceneEntrySound()
140 _scene->_nextSceneId = 354; in step()
215 _scene->_nextSceneId = 402; in actions()
217 _scene->_nextSceneId = 354; in actions()
2107 _scene->_nextSceneId = 401; in actions()
2443 if (_scene->_roomChanged) { in enter()
2618 if (_scene->_roomChanged) { in enter()
3675 if (_scene->_roomChanged) { in enter()
4138 if (_scene->_animation[0] && _scene->_animation[0]->getCurrentFrame() == 38) in step()
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H A Dnebular_scenes6.cpp41 if ((_scene->_nextSceneId == 605) || (_scene->_nextSceneId == 620)) in setPlayerSpritesPrefix()
151 _scene->_nextSceneId = 602; in actions()
261 _scene->changeVariant(1); in enter()
304 if (_scene->_roomChanged) { in enter()
746 if (_scene->_roomChanged) in enter()
1132 if (_scene->_roomChanged) in enter()
1593 _scene->freeAnimation(); in restoreAnimations()
1613 _scene->freeAnimation(); in setCarAnimations()
4730 } else if (_scene->_priorSceneId < 501 || _scene->_priorSceneId > 752) { in step()
4733 _scene->_nextSceneId = _scene->_priorSceneId; in step()
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H A Dnebular_scenes5.cpp42 …if ((_scene->_nextSceneId == 502) || (_scene->_nextSceneId == 504) || (_scene->_nextSceneId == 505… in setPlayerSpritesPrefix()
46 …else if ((_scene->_nextSceneId == 501) || (_scene->_nextSceneId == 503) || (_scene->_nextSceneId =… in setPlayerSpritesPrefix()
51 if ((_scene->_nextSceneId == 512) || (_scene->_nextSceneId == 507)) in setPlayerSpritesPrefix()
67 switch (_scene->_nextSceneId) { in sceneEntrySound()
205 if (_scene->_roomChanged) { in enter()
694 _scene->changeVariant(1); in enter()
748 _scene->freeAnimation(); in step()
1305 _scene->changeVariant(1); in handleDoorSequences()
1611 _scene->changeVariant(1); in enter()
2513 if ((_scene->_priorSceneId == 751) || (_scene->_priorSceneId == 701)) { in enter()
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H A Dnebular_scenes8.cpp36 _scene->_nextSceneId == 804 || _scene->_nextSceneId == 805 || in setPlayerSpritesPrefix()
37 _scene->_nextSceneId == 808 || _scene->_nextSceneId == 810) { in setPlayerSpritesPrefix()
54 switch (_scene->_nextSceneId) { in sceneEntrySound()
208 _scene->_nextSceneId = _scene->_priorSceneId; in step()
251 _scene->_nextSceneId = 802; in step()
268 _scene->_nextSceneId = 803; in preActions()
274 _scene->_nextSceneId = 808; in actions()
278 _scene->_nextSceneId = 807; in actions()
651 _scene->_nextSceneId = _scene->_priorSceneId; in step()
670 _scene->_nextSceneId = _scene->_priorSceneId; in step()
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H A Dnebular_scenes7.cpp42 if ((_scene->_nextSceneId == 703) || (_scene->_nextSceneId == 704) || (_scene->_nextSceneId == 705) in setPlayerSpritesPrefix()
43 …|| (_scene->_nextSceneId == 707) || (_scene->_nextSceneId == 710) || (_scene->_nextSceneId == 711)) in setPlayerSpritesPrefix()
120 if (_scene->_roomChanged) { in enter()
756 _scene->freeAnimation(); in step()
1055 _scene->freeAnimation(); in actions()
1061 _scene->freeAnimation(); in actions()
1066 _scene->freeAnimation(); in actions()
1072 _scene->freeAnimation(); in actions()
1079 _scene->freeAnimation(); in actions()
1261 if (_scene->_roomChanged) in enter()
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H A Dnebular_scenes1.cpp35 int idx = (_scene->_nextSceneId > 103 && _scene->_nextSceneId < 112) ? 1 : 0; in setAAName()
41 switch (_scene->_nextSceneId) { in sceneEntrySound()
65 if (_scene->_priorSceneId < 104 || _scene->_priorSceneId > 108) in sceneEntrySound()
75 if (_scene->_nextSceneId <= 103 || _scene->_nextSceneId == 111) { in setPlayerSpritesPrefix()
91 if (_scene->_nextSceneId == 105 || (_scene->_nextSceneId == 109 && _globals[kHoovicAlive])) { in setPlayerSpritesPrefix()
365 _scene->_nextSceneId = 102; in actions()
1665 _scene->resetScene(); in step()
1698 _scene->resetScene(); in step()
1740 _scene->resetScene(); in step()
1865 _scene->resetScene(); in step()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/
H A Dphantom_scenes5.cpp154 …} else if ((_scene->_priorSceneId == 401) || (_scene->_priorSceneId == 408) || (_scene->_priorScen… in enter()
219 _scene->_nextSceneId = 310; in step()
715 _scene->loadSpeech(7); in enter()
878 _scene->playSpeech(7); in step()
1928 _scene->changeVariant(1); in enter()
2226 _scene->changeVariant(1); in step()
2731 _scene->playSpeech(7); in handleOrganAnimation()
2814 _scene->playSpeech(7); in handlePhantomAnimation1()
2872 _scene->playSpeech(9); in handlePhantomAnimation2()
3172 _scene->_variant = 1; in setup()
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H A Dphantom_scenes3.cpp72 …if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306… in setPlayerSpritesPrefix()
119 _scene->loadSpeech(6); in enter()
210 _scene->playSpeech(6); in step()
813 _scene->playSpeech(1); in actions()
1438 _scene->loadSpeech(5); in enter()
1463 _scene->playSpeech(5); in step()
1509 _scene->playSpeech(10); in handle_animation_unmask()
1546 _scene->loadSpeech(6); in enter()
1567 _scene->playSpeech(6); in step()
1895 _scene->loadSpeech(4); in enter()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/
H A Dphantom_scenes5.cpp154 …} else if ((_scene->_priorSceneId == 401) || (_scene->_priorSceneId == 408) || (_scene->_priorScen… in enter()
219 _scene->_nextSceneId = 310; in step()
721 _scene->loadSpeech(7); in enter()
884 _scene->playSpeech(7); in step()
1940 _scene->changeVariant(1); in enter()
2238 _scene->changeVariant(1); in step()
2743 _scene->playSpeech(7); in handleOrganAnimation()
2826 _scene->playSpeech(7); in handlePhantomAnimation1()
2884 _scene->playSpeech(9); in handlePhantomAnimation2()
3184 _scene->_variant = 1; in setup()
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H A Dphantom_scenes3.cpp72 …if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306… in setPlayerSpritesPrefix()
119 _scene->loadSpeech(6); in enter()
210 _scene->playSpeech(6); in step()
816 _scene->playSpeech(1); in actions()
1450 _scene->loadSpeech(5); in enter()
1475 _scene->playSpeech(5); in step()
1521 _scene->playSpeech(10); in handle_animation_unmask()
1558 _scene->loadSpeech(6); in enter()
1579 _scene->playSpeech(6); in step()
1907 _scene->loadSpeech(4); in enter()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/dragonsphere/
H A Ddragonsphere_scenes1.cpp37 switch (_scene->_nextSceneId) { in setAAName()
189 …if (_scene->_nextSceneId == 113 || _scene->_nextSceneId == 114 || _scene->_nextSceneId == 115 || _… in setPlayerSpritesPrefix()
684 if ((_scene->_priorSceneId == 104) || (_scene->_priorSceneId == 105)) { in enter()
920 if ((_scene->_customDest.x <= 75) && (_scene->_customDest.y <= 130)) in actions()
1252 } else if ((_scene->_priorSceneId == 119) || (_scene->_priorSceneId == 104)) { in enter()
1839 if (_scene->_customDest.x >= 209 && _scene->_customDest.x <= 278) in actions()
1841 else if (_scene->_customDest.x >= 107 && _scene->_customDest.x <= 190) in actions()
2906 _scene->playSpeech(7); in handleDeathAnimation()
2908 _scene->playSpeech(6); in handleDeathAnimation()
3036 _scene->playSpeech(7); in handlePidAnimation()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/dragonsphere/
H A Ddragonsphere_scenes1.cpp38 switch (_scene->_nextSceneId) { in setAAName()
193 …if (_scene->_nextSceneId == 113 || _scene->_nextSceneId == 114 || _scene->_nextSceneId == 115 || _… in setPlayerSpritesPrefix()
688 if ((_scene->_priorSceneId == 104) || (_scene->_priorSceneId == 105)) { in enter()
924 if ((_scene->_customDest.x <= 75) && (_scene->_customDest.y <= 130)) in actions()
1256 } else if ((_scene->_priorSceneId == 119) || (_scene->_priorSceneId == 104)) { in enter()
1846 if (_scene->_customDest.x >= 209 && _scene->_customDest.x <= 278) in actions()
1848 else if (_scene->_customDest.x >= 107 && _scene->_customDest.x <= 190) in actions()
2916 _scene->playSpeech(7); in handleDeathAnimation()
2918 _scene->playSpeech(6); in handleDeathAnimation()
3046 _scene->playSpeech(7); in handlePidAnimation()
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/dports/graphics/tikzit/tikzit-2.1.6/src/gui/
H A Dundocommands.cpp34 _scene->invalidate(); in undo()
41 _scene->invalidate(); in redo()
153 _scene->addItem(ni); in undo()
163 _scene->addItem(ei); in undo()
204 _scene->removeItem(ni); in undo()
222 _scene->addItem(ni); in redo()
245 _scene->removeItem(ei); in undo()
271 _scene->addItem(ei); in redo()
274 ei->stackBefore(_scene->nodeItems()[_scene->graph()->nodes().first()]); in redo()
640 _scene->removeItem(pi); in undo()
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